FoonLudum Dare ExplorerLD29 → tower of atlas: reach for the surface

tower of atlas: reach for the surface

By mouse25

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CategoryRankScoreCount
Fun6802.88
Mood8782.63
Innovation10462.38
Overall10602.63
Theme11122.33
Coolness187730

Comments

morganbengtsson 2014-04-28 17:21

I am not sure how to run it. Clicking the "Web" link, gives me a couple of files in a Dropbox share?

ilo 2014-04-28 17:23

The design is solid, although by the time I got to a wall jump I'd forgotten the key. Some sound effects would go along way.

Also, the web link is taking me to a dropbox folder instead of the game. You want to copy a public link from the html file and use that instead (and change https:// to http://).

revilossor 2014-04-28 17:25

i'm just getting the dropbox shared folder ui - i dl'd the html, but unity wouldn't load - i'm hosting my entry from dropbox too, and had a similar problem - have you tried putting it in the public folder?

almost 2014-04-28 18:28

I can run it if I download the .html file and the .unit file to the same folder, and then open the html file with my browser. However, there should be a way for dropbox to share an html file as a link instead of as a file that would be easier to use.

mouse25 2014-04-29 12:18

okay yeah clearly i didn't properly understand how to to upload, well i removed the web and you can now download the build for windows and the source

angelk 2014-05-01 07:15

I like 3D platforming, and I appreciate the backstory. The environment was very static and as was mentioned in the above comments, could use some effects. Some simple sfx and background music would also help make the world feel more alive.

guimonpa 2014-05-02 16:15

Nice game, I would have liked some way to change the sensitivity though, it was way too high for my liking and made the game a lot more difficult.

whilefun 2014-05-03 16:33

This game was pretty fun, although pretty hard. Even with no sound, the atmosphere was conveyed well with the monolithic structure and sky. I think some textures would make orienting ones self a little easier. Sometimes it was hard to tell if I was moving up or down relative to the other platforms or the tower, since the shading was solid and some parts had no lighting break up. Good work :)

blazingfanfish 2014-05-04 10:10

The game need more various obstacles, since it'll got boring when you repeat the almost same thing over and over again. Still, nice game. :)

donovanwu 2014-05-12 00:24

I feel generally 3D First Person platformer games are not very easy to play. Looking at things through screen is as if you look at things with one eye, which makes it hard to measure the distance.