pbackx 2012-04-22 13:41
I'd love to hear your feedback and if a talented graphics/musics guy feels like helping me out, please let me know.
Foon → Ludum Dare Explorer → LD23 → Tiny Town vs. The Volcano
By pbackx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 213 | 3.39 | ||
| Fun | 354 | 2.96 | ||
| Mood | 366 | 2.76 | ||
| Humor | 437 | 2.20 | ||
| Overall | 541 | 2.79 | ||
| Audio | 630 | 1.92 | ||
| Graphics | 742 | 2.25 | ||
| Theme | 777 | 2.26 | ||
| Coolness | 913 | 28 |
I'd love to hear your feedback and if a talented graphics/musics guy feels like helping me out, please let me know.
A very enjoyable game. :) I really like the idea behind it and the physics!
nice concept, I found it a bit easy to cheat though, with the line drawing. still well done :)
It was a cool concept and really fun! The graphics could use a bit of improvement, but they worked fine.
I really liked the game. Nice mechanics and nice idea! Very challenging. Congratulations
Great physics puzzler! Good range of puzzles, nice difficulty curve. Might have enjoyed more feeling of "reward" - perhaps some fireworks of some kind or some music. The sound effects worked well and I felt really bad when the city got hit, horrific!!
Nice concept. I played this rather long since it combines random chance and strategy in a nice way:)
The resources high pitched sound effect made me turn off the sound though. I think there is development potential here.
Nice concept, but the difficulty got too hard on level 4, I think. I wasn't unable to neither control the volcano nor gather up enough resources.
Nice little game!
Nice concept. However some issues concerning difficulty. (do not read if you want to play: level 6, 7, 8 can be passed by simply doing nothing).
The idea behind the game is a good one, certainly, and it's fun to play. It needs a little extra polish (like the red lines could actually be integrated into the theme as barriers held up by supports or hanging from winches) and some work on the mechanics, but it's a promising start.
As jlauener and Summaky suggest, the difficulty curve can be hard to manage in this kind of game - it's a puzzle with multiple solutions, but solving it seems contingent on how the volcano randomly spews its lava. Sometimes you can just watch as the resource meter fills up faster than damage is being done to the town without doing anything, while other times one ball of lava will bobble on a line causing it disappear very quickly (maybe this could be solved by taking the velocity of the lava into account when it collides with a line). I also found the level with underground town a little confusing - it's nothing a visual cue wouldn't solve, but I didn't understand why the lava went through the ground when it hadn't on previous levels.
Very neat game! I would have liked to retry the last level I did (unless I missed something, it seems to restart from the beginning), but other than that it's pretty fun!
Who builds a town using that business / economic model, anyway :)
Hey guys, just a little thank you to all of the commenters for the constructive feedback. I'm definitely going to work a little more on my game.
Graphics, sound & difficulty curve, check! :)