FoonLudum Dare ExplorerUsers → CapnMorgan

CapnMorgan

Games

YearLDThemeGameDivisionRankCo
201223Tiny WorldTrash Spritejam10

Comments by CapnMorgan

LD23 — Tiny World

Incredible Story of All Living Things by Tanner 2012-04-26T03:43:00

I thought this was excellent, a good use of mechanics although it was a little hard to understand at first once you understood you could begin taking over things easily by just waiting for their "civilizations" to collapse and then sending you units in. would have been nice to see some elements sped up a big and i never got ahold of what upgrading did.

Trash Sprite by CapnMorgan 2012-04-23T20:34:00

@mattchu & @ronsho : Thanks for the feedback!

It does look like there is a bug in some of the player state code that causes perma death, not sure what the cause is but it happens aroiund the cars and the entryway to the building. ill be getting off work with 2 hours to spare today and will probably take a crack at it to see if i can fix it before the competition ends.

Thanks again! :D

Trash Sprite by CapnMorgan 2012-04-23T23:47:00

@everyone playing right now, Hey there is a bug that occurs when the game drops below 30fps, this is an issue with unitys collision system and animation system being used together. I have a fix for it but its going to take a while to implement because it changes alot of core code. Im hoping that i can complete the fix before the cutoff but for now if you are experiencing issues try using a lower quality setting. Thank You.

Trash Sprite by CapnMorgan 2012-04-25T02:00:00

Hey all i applied a fix to the broken piece of physics just before cutoff last night and it should take care of it for most people. If you do run into it try playing the game again on lower settings and also let me know so that i can try and debug it, thanks everyone.

Trash Sprite by CapnMorgan 2012-04-29T13:18:00

@ gregdevice sorry about the elevator part i had to hack that in while we were developing it. Thanks for playing through and thanks for the comments i will keep them in mind for the next ludum dare.