shaneshanekavanagh 2012-12-18 12:05
Nice one. Music reminds me of ShadowRun on the snes.
Foon → Ludum Dare Explorer → LD25 → Guardian Angel Devil
By serilyn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 155 | 2.92 | ||
| Overall | 176 | 2.96 | ||
| Audio | 180 | 2.67 | ||
| Humor | 182 | 2.47 | ||
| Graphics | 209 | 2.92 | ||
| Theme | 211 | 3.04 | ||
| Fun | 223 | 2.54 | ||
| Mood | 224 | 2.60 | ||
| Coolness | 817 | 42 |
Nice one. Music reminds me of ShadowRun on the snes.
This is a really good effort, Serilyn, and the way the player indirectly affects what is happening is a great concept.
My only criticism is that the cards/spells seems too random, which may penalise or help the player too much (in my second playthrough, I had six full heal spells in my deck).
Interesting gameplay you got there.
The graphics fit very well together as well.
Very cool that you use JSIL, I didn't even know such a thing existed!
Inovating game.
I need to checkout HTML5 and JSIL now :)
Nice game. The gameplay and the story are well done.
That was quite enjoyable, and an interesting mechanic to be the support for the hero. Well, until the end, when you kill him. I felt a little bad about that. :D
The pixel art and dungeon setting attracted me. If you continue to develop this, would it be more engaging to speed up the pace of the initial combats?
Nice twist! I kinda saw it coming, given the theme, and the fact that armour bonuses and etc were permanent. Some of the powers were a little overpowered (ie healing and damaging). Also, the gameplay was fairly slow. Graphics were good, and the generated music came out pretty well. I really liked this game, and the idea. :D
Also the HTML 5 version worked fine.
...oh, I see the stuff about the shield... that explains why all the attacks seemed really weak.