Ok, this is my scores for my game, and I'll explain them all, so people can understand why I vote the way I do: Completeness: 1, because the game isn't complete in the game sense, although it already has some features that would be necessary in a complete version... Cosmetic theme: 2. As I already explained in some thread, my idea of the cosmetic theme is doing the best to exploit the cosmetic theme itself... For example, if I used a shear-thrower instead of a machine-gun, that would raise this score to a 3... As it stands, the game only has a sheep because I HAD to put it there... Gameplay Theme: 4... It had construction (you could build platforms), and it had destructions (you could destroy the enemies platforms, although there's a flag in the level config that you can set to allow total destruction of platforms, and even some set elements, that didn't make it to the final version). Technical: 3, because it's a hard game to make in 48h, and if it had AI, I would rate it a 4... It has lots of difficult stuff to make... Sound: 4... I really like the sound, from the satanic sheep bah to the soundtrack of the game... I think it had the longest background music of the compo... Look, ma, no keyboards! :) Graphics: 2... They're blocks, and the sheep don't look that nice, and they're missing the weapons! And the powerups are just basic primitives... Fun: 1... You really can't judge a game that doesn't play... I just don't give it a N/A because... er... because you can play... Sort of... Gameplay Innovation: 4... I think it was the first time someone did an FPS that allowed you to construct... Destruction was already covered by Red Faction, for instance... Overall: 1... This isn't a game, it's more of a proof of concept or a tech demo... And to comment on some comments, thank you all for taking the time to vote, and so generously... Too generously, IMHO, but you have your own systems, I guess... And if everybody got his systems, it all evens out at the end... I hope, or else I'll get a lynch mob on my house! :) |