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MattB

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2002 2 Construction/Destruction Sheep Rescue compo Gameplay 4.64
🥉 2002 2 Construction/Destruction Sheep Rescue compo Completeness 4.45

Games

YearLDThemeGameDivisionRankOvFuThGrAuTeClGpCs
20033PreparationH-Botcompo
20022Construction/DestructionSheep Rescuecompo103.823.734.553.273.553.364.454.644.55
20021GuardianGunmencompo273.023.022.571.112.803.023.13

MiniLD Games

YearMiniLDThemeGameRank
201667Classic Mash RemixRoid Rage

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by MattB

MattB leaves an average of 12.5 feedback comments each event.

LD36 — Ancient Technology (3)

Ancient Maze of Epla by xesenix 2016-08-31T22:00:00

That was great - sokoban Indiana Jones :D If you've not seen it already, www.puzzlescript.net is a nice way to make tile puzzlers like this (complete with undo, which is a must in tricky sokobans).

Warring Townships by Liam :D 2016-08-29T21:49:00

Very nice terrain generation, it creates some great choke points & a variety of cover & open areas. This made me think it'd be interesting if it played more like tower defence than rts - you have a planning phase to place units while considering the rock-paper-scissors unit qualities (cavalry beat infantry in the open, archers best if they have good range & los, inf better in woodland than cavalry...) Then you could have varied rounds of assault or defend games, & since it's procgen they'd always be different.

cognizance by managore 2016-08-29T20:53:00

A superb platformer, really enjoyed playing it. Can't believe you designed & built this in just 2 days!

I made it close to the end before I froze the game, but I did keep minimizing, toggling window mode & entering standby a few times so that's understandable. Got to 5 cogs & what I think was the final puzzle, with the 3 sliding horizontal platforms. You've really explored your mechanics to come up with something like that. The solution gave quite a eureka moment :D

Also loved the part with the 'floating' platform where you steer it through the static field.

It'd be great if you continue this because there's all sorts you could do - puzzles involving gear ratios, complex arrangements like planetary gears, harmonic gears with rotating platforms inside...

LD2 — Construction/Destruction (22)

Sheep Suckers by postalrat

A bit too hard, and there should be something to do while waiting for you credits to increase..

Onslaught! Sounds intriguing, no? by bugboy

Great idea and fun too, but it doesn't seem like I have that much effect on my survival. Also, the game froze completely once when it had too many bullets on screen.

Sheep Dome by LordCovenant

I tried the normal (with sound) version in the no sound fix, and it worked and played sound too. The game isn't really a game yet, but the building thing already feels good; it just seems so cool to be falling, shoot down, and catch yourself with a platform. Same for destroying platforms. I can just see a whole cube filled with tunnels and bridges of platforms and then just blasting through it. Sadly, there is no future potentional category, so I had to rate down on most...

Attack Sheep by Zaphos

Great idea and fun until you realize the programming language is missing some essential pieces to making a good sheep killing robot (more than one laser type, pieces that check the ground tiles, etc.). The one level is fairly easy to beat, but you have to make a specialized robot rather than a general purpose one. There's nothing inherently wrong with this, but you don't have enough levels to support it. The potential fun is very obvious (level one was great for a while), just not finished yet.

(the fun is hard to rate here because it's great fun but in a very small dosage)

Final by entheh

Very hard. I want to enjoy this so much but it's far too hard. It's the type of game that forces you to come in with a plan. Unfortunately -- and this is my biggest problem -- you have no control over what you're getting. The first person view makes it too hard to react fast enough (because you can't see everything at once) to deal with a whole string of pieces that aren't what you need. If you were given a limited amount of each piece to use in whatever order you choose (3 or 4 each) and then a regular deck to resort back to, the game would be so much more fun (i.e., less frustrating). Otherwise, good entry: creative idea, good graphics, nice musc.

Sheep Attack by SodoMaxx

Fun and original, and the sheep herding aspect is used nicely. The initial confusion (for EVERY map) can be forgiven, but I wish their were more maps. Sound, graphics, and overall presentation are nice, but, like most, the gameplay theme is mostly ignored.

Sheep Strike by PoVRAZOR

Interesting idea, like Fortress but without the identical opponent. A bit too easy to be fun (though the post compo version is nice), but great graphics and the reversal of the sheep and the wolves is cool.

48game valles by valles

Almost as funny as typing in all caps.

Final submission of "Living Sheep" by mikedoty

This could be great but right now, Living Sheep is fun for a bit but mostly frustrating and empty. First, the faulty collision detection, between missiles a blocks when a sheep is right next to the block and between missiles and sheep (I once killed the sheep that shot the rocket with the same rocket). Next, being able to kill your own sheep is annoying and should probably be removed. Last, make more levels; it only has one "real" map now (the first two are essentially the same destroy-one-block things and the third is a just sheep that goes into the exit). With this, Living Sheep would be great.

save the sheep by UberHaxor

Yeah, definately mouse control. Also, the piece and the piece shadow that shows whether it's a legal move should've been combined (make the piece itself differently colors or have only a shadow) as it sometimes hard to see what doesn't fit and why. If those were fixed (and maybe a bigger map), the game would be a lot better. Right now, it's too frustrating to be much fun.

Battlefield Sheep by Ufo Z

Very original, but unfortunately not too fun now, mainly due to the enemy. They pose little threat (they never use turrets) and, if you could drop metal pieces and if the collision detection didn't get you caught so often, they'd be really easy to take out completely. Two players only might've been a better choice (in the context of this contest)...

ADD ON: I tried the bug fix with the suicide key and I can say that it makes the game a lot less frusterating. In fact, now that I don't have to worry about getting stuck, the game is better. Still short and little replay value, but a fun five minutes.

chicken by yq713

A lot could be done with the concept, but this game doesn't do much.

Sheep O Rama by Bastian von Halem

Good idea, though the implementation has a few flaws, mainly that you can't pass through or destory your own barriers. Also, no destruction... It would be so much more fun if I could get barriers...

Sheep & Crates by elak

Best graphics I seen so far! Also, the gameplay is unique (not really deep, but creative) and it is fun for a few matches. No big problems or anything. Good entry!

Sheep Town by ShredWheat

Wow. Very orignal and fun, but a bit easy. Excellent integration of the gameplay and cosmetics -- it's the one of the very few that would be hard to just replace sheep. It looks hectic at times but it never becomes unmanagable. Build a bunch of wells and keep up a steady rotation of shepards in and out of town. I love that, that it's so realistic in that regard; that's probably how I'd run a town. Also, I really like the building up to town thing.

Only downsides are how short and easy to beat it is (I like the graphics).

Sheepenstein by drZool

Very creative and well presented. Even fun at points! However, the inability to construct more than one sheep at a time, the fact that the 'On' button isn't always on (even when I have a full sheep), and the bug that doesn't let you drag sheep parts that land on the van (it interprets thems as clicks to let more sheep go not clicks to grab parts) make it a lot less fun than it should be. I would really, really love to see a post-contest version of this with those things fixed.

Mut Shbin by Thenend

Fun, too tough, and more replay value than most. Again, hard; getting destruction points for taking out helicopters would've been nice too. um... no construction, I like the graphics and the music; gives it an odd feel, the random map thing is cool. Good entry, except for the lack of construction.

Hitsuji: Shears Of Fury by Jamul

Very nice. Good feel to the controls and easy enough to pick up right away but, uh, 'hard to master'. No construction or destruction, really. Also, I know for a fact that allegro's built text output functions can use transparent backgrounds, so, heh, why the black boxes?

Entry by DavemanInSeattle

The game was really cool at first because I thought you had to lure the wolf over and then blow up fences to kill him, but once I realized that that was impossible, the whole thing seemed kind of pointless. I never got any points, but the graphics and sounds were good.

Bathroom Teacher by mrfun

Fun for a bit, but like most games without a goal, it gets boring. The whole presentation is good and it is fun to try to get combos, but this doesn't fit the theme. At all.

BallerSchaf - Sheep of Death by Balooga03

Good presentation overall, but the gameplay doesn't really fit the theme and without any real goal to reach, it gets boring.

Sammy The Sheep by Tybal

Kind of fun, but not really that interesting. The contruction is really awkward and doesn't really seem that important, and the "destruction" is only of enemies, which doesn't (to me) really count. Also, what's with the really high resolution for such a simple game? It seems to hurt speed a bit. Again, fun sort of.