Foon → Ludum Dare Explorer → Users → Eliot
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Unforbidden Planetoid | jam | 4.11 | |||||||||
| 2011 | 22 | Alone | Drift | compo | 401 | 2.58 | 2.83 | 2.83 | 1.58 | 2.08 | 1.00 | 1.00 | 1.38 |
Thanks for the kind words. Perhaps I could have done it but it felt unattainable to me in the timeframe. Even the crappy character art that's in there (it was supposed to be a robot with wheels!) took several iterations and I spent more time on it than I had planned. I don't really have confidence in my own meager pixel art abilities to get across the idea of "alien portal" etc. The only thing I can really do reliably is mediocre pencil sketches and stick figures, maybe I could incorporate that in my next compo game if I do one.
As it was, by the time I had the jumping and wall climbing working properly and added level exits, I had precious few hours left which I spent making levels. I also probably wasted time there since I didn't have a level editor so I had to size the objects manually in code. At least I made a quick and hacky "edit mode" which allowed me to drag objects around on the screen and it would print out the new position of the object under the cursor so I could enter it in to the hardcoded level which was better than just guessing or doing math. The remaining time was also eaten up making the tutorial graphics.
I really think I'm more of a team player so I might try the jam next time. I can make a much better end product by having somebody that can focus just on the art and help with the game design.
Wow. I don't have MAME handy but this is legit.
I believe that Daniel made the animations in Flash. He was trying out Spriter before, but he said it doesn't yet support tweening.
Nope, that would be a bug! It's supposed to run at 1024x768.