This has some potential. The graphics are cool and the idea is pretty neat, but a couple of things caused me some trouble. The control scheme was difficult to work with. After I figured it out, it was alright, but I probably would have done it differently. Right clicking to select a cannon is not terribly intuitive. Perhaps selecting with one left click (and showing that the cannon is the selected one) and then using the left click again to fire or using the right mb to fire. The path finding could be improved a bit. The guy just stops if he runs into something, making it difficult to get to the fences to repair them, and then back to the cannons to shoot. |