Okay, first things first: Mouse look works the wrong way! :) It's, like, always looking in the opposite direction that I want it to :).. Okay, with that out of the way: I like the game, but couldn't make much of it.. Perhaps the gameplay is a bit too complicated, or the level is hard to navigate through. A minimap feature might've helped. The graphics are cool 3D, but a bit blocky... Overall I liked it, but it needs loads more polish, IMO.
This game was super interesting and unique. It was DAMN hard to control though. If the control had been easier to use (mainly the camera issues, I understand why there was sliding, of course... although not why ice looks like multicolored stained glass), it seems like it'd be a really cool weird kind of skill/puzzle game. It's very unique.
Down theme points for ignoring destruction (mostly).
You really should not invert the mouse like that! Its... its... not good. And I never really figured out the point with must of the things, a readme would be very very good. On the tech and gfx side it is nice though. How about destruction?
This reminded me of one of my favourite games, Starglider 2, in particular the road pylons resemble the solar collectors very much. Trans-Icelandic Expressway is a good example of a game which stands out due to its unique gameplay and not because of some technical Mumbo Jumbo. What I especially liked was the far sight which made for some great panoramic views. I would have liked to drive some kind of vehicle instead of that red "cursor", in order to be able to race across the highway I just built (which could use some texture, by the way). I have not seen this mentioned already: Sometimes when sliding into an elevator I drifted into infinity without being able to return.