jolle 2011-01-05 23:28
I had a shader error on startup (on ATI card), relevant log lines:
"
info: loadShader shaders.Treeland ...
info: Loglength 61 >0 true
error: Error compiling shader:
'Vertex shader was successfully compiled to run on hardware.'
info: compile fragment shader
info: Loglength 236 >0 true
error: Error compiling shader:
'Fragment shader failed to compile with the following errors:
ERROR: 0:24: error(#160) Cannot convert from '4-component vector of float' to 'highp 3-component vector of float'
ERROR: error(#273) 1 compilation errors. No code generated'
warn: Compile status is bad
info: ... bind attrs
"