It seems very similar to LiquidWar, but it has a few differences: the ability of the player to directly interact with the protoplasmoids via touching them or using the missile and bomb items; the lack of purpose behind the movement of the protoplasmoids; and the seemingly random behavior of the AI infectatrons. Of course, a game written in 48 hours can't be expected to compete with a game that has had much longer to be developed. But, I would expect something a bit more original.
I'm sorry if you had no intent to make a LiquidWar play-alike, but it definitely comes across that way, primarily because of how the protoplasmoids interact with each other: touching allied objects heals, touching enemy objects harms, and if weak enough, the color will be changed to that of the object touching it. These mechanics are exactly the same as LiquidWar's!
Perhaps if more focus had been put on the items, and if a more original way of gaining units had been invented, this game would be a good in its own right, rather than a mediocre imitation.
The gameplay seems slow, and the AI movement very random (which, statistically and in the game, over time will average out to little or nothing). I wish I could give you a better score, but from what I've seen, it would not be deserved.