FoonLudum Dare ExplorerLD14 → The Dark at the End of the Tunnel

The Dark at the End of the Tunnel

By xopods

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CategoryRankScoreCount
Theme184.1619
Overall213.6020
Fun293.4719
Innovation453.3219
Polish293.5319
Audio323.2917
Graphics373.6319
Humor682.449
Technical503.0617
Journal623.009

Comments

5parrowhawk

This was the first entry I played. I like the little tile graphics, and the game overall is pretty fun for a short while. Only thing is, it's really irritating when it puts a pit in a corridor bend.

It would be nice if the advancing wall followed the corridors rather than just moving indiscriminately, though.

callidus

some irritating things here as mentioned by others, however a nicely polished game.

LoneStranger

Took me awhile to figure out that I needed num lock on in order to jump, but I think the game is interesting and the theme is well done.

Tenoch

Nicely polished, but maybe a bit hard. Couldn't find a good way to balance going a away and saving energy. Plus, it's a real labyrinth there.

codekitchen

I enjoyed this, the mechanics are simple without being too simple. The graphics are fun. I'll admit I didn't play through to beating it, but I can see this being expanded into a larger game.

When there are a few enemies on the screen it can be really annoying to wait for them to move, maybe they should move faster? Also I desperately needed a way to pull up the controls again after dismissing them in the beginning.

Covenant

It was fun, I like the turn base nature of it... Good job!

Hempuli

The game was well-done, but I found it a bit boring. There were also some pretty annoying problems with the player changing his direction.

skalle

It was quite fun, but hard. I spotted a number of bugs, one of them was that I needed to refresh the page after dying to play again (firefox in ubuntu). The oddest bug was when suddenly, the guy fell away from his shadow, down from the screen! I thought at first this was some strange trap, but the guy kept moving down after leaving the screen while the shadow remained where he had stood.

HybridMind

This game was a LOT of fun for me. I will definitely check out the improving version you posted because I want to play some more and I did run into a few bugs it seemed that you have probably fixed. I found the idea to be simple yet very fun. I see there are issues with the compo version on procedurally generating 'fair' levels. I often would get dead ended without appropriate amounts of bombs and the doom wall would get me. I like the rogue like feel with the average graphics. It had a lot of nice touches like the combat system and the walking/running/resting was neat. It made me laugh to watch the guy run/hop over pits and also made me laugh to see the bad guys fall in the pits. Nice work!

Endurion

Despite a few bugs in the compo version a very nice game.
The labyrinth seems to be quite big. I hope there are no dead ends later on (i had one near the start with a hole in a corner)

Wiering

I couldn't figure out what keys to use. From the instructions it looked like the keys on the numeric pad, but other than the arrows, nothing worked. I tried lots of other keys and some seemed to do something (like shift) but still pretty much unplayable. I'd look at the source to see what keys are used but there was no source...

jlnr

I love the concept, and it's pretty polished. I think it could be tuned for usability though: walking is a bit tedious, and feeling obligued to remember a paragraph of instructions upfront wasn't inviting. Probably the entry I spent most time with :)

noonat

Great game... I think I spent more time playing this than anything else. I would give it a five if not for the bugs in the compo version. The post compo version feels way better, although the movement still feels weird (is it making me wait while all the other monsters move?).

nilsf

Very cool!
One of my favorites. I found waiting for the monsters to move slowed the game down though.