Deepflame
Err.. Good effort for two hours time? :D
Foon → Ludum Dare Explorer → LD12 → Darn, I didn’t make it so guests could download…
By julian
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 54 | 1.74 | 23 | |
| Innovation | 54 | 1.95 | 21 | |
| Overall | 56 | 1.83 | 23 | |
| Theme | 56 | 2.05 | 22 | |
| Humor | 29 | 2.44 | 9 | |
| Graphics | 52 | 1.82 | 22 | |
| Polish | 56 | 1.64 | 22 | |
| Journal | 48 | 2.54 | 13 | |
| Technical | 56 | 1.64 | 22 | |
| Audio | 2 | |||
| Food | 1 |
Err.. Good effort for two hours time? :D
I don\'t understand what I\'m supposed to do.
The hidden trap behind the health meter is nasty :)
How do i survive pickup up the key beside the cannon thingie?
A dizzying postmodern deconstruction of the modern tower-themed video game.
I guess collecting all the right-facing keys is the goal? The left-facing key is a trap? Either way the game resets. Would have been nice to have a "game over" or "you win" message so we know when we succeed.
I'm not quite sure what is happening. I pick up keys, it resets. I pick up left facing key, it resets. Is this me winning/losing?
Like others said it is not pretty visible when you lose or win, or why it resets. After reading the instructions here, there wasn't much of a game behind that. Maybe more levels with different elements and a transparent win/lose might have improved it.
A bit confusing
Well, there's not much to say. I suspect you know the limitations of this game as much as I do, so.
You _____ You decided!
Well, not bad for 2 hours... but not a lot of fun! It has amazing atari styling to it. I won on my first try, thanks to having read all the other discussion of it. Kinda cool that you got a sort of puzzle to it all.
I agree with the others on nothing that there is no difference between winning and losing!
I don't know how to get the last key
I don't get it. I collected the keys but that was it. The red things take life away, but not fun. Seems like it's not really a game.
a keyhole collecting keys, of course!
Old-school graphics - bit too simple.
Gameplay is, uh, not all that much fun :)
Only one level.
No sounds.
A highly unusual and surreal experience.
I can't decide whether the backwards key is brilliant or really bad. Same for the lack of feedback on victory / failure.