FoonLudum Dare ExplorerLD35 → Sea Monster

Sea Monster

By dallengd

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CategoryRankScoreCount
Coolness367
Fun693.85
Overall1393.74
Audio1513.67
Mood1613.67
Theme2953.65
Humor3872.73
Innovation4153.21
Graphics4153.56

Comments

2016-04-19 09:40

Really good ! :)

2016-04-19 13:25

The music is awesome, the gameplay is really dynamic, great game ^^

roland-m 2016-04-19 18:48

Great music man!

joekinley 2016-04-19 18:52

This loads for eeeeeeever
Graphics are really nice. The gameplay was a bit confusing though. Still a great job

keksx 2016-04-19 18:56

Played through it! Really enjoyable and fun.

sndr 2016-04-19 19:05

Really nice entry! I like the flow, the game was very enjoyable.
Tiny thing: after getting to level 3 and not being able to collect any more souls, I got to a point where I didn't know what to do, until I saw that dock. ;) Maybe it would be nice to tell that to the player somehow.

kappaix 2016-04-19 19:13

Well done! Good game, really playable - and love that rockin' guitar!

davor10105 2016-04-19 20:06

The music!!!!! <3

fafastudio 2016-04-19 20:09

Awesome entry, very neat for a 72h game !
Well done !

(I suppose controls are a choice but i find it a bit tricky)

cornand34 2016-04-19 20:09

great game, couldn't find the second dock though :(

sudorossy 2016-04-19 20:09

Pretty good! Graphics + Audio were decent!

andreasxx1 2016-04-19 20:18

Pretty cool music! it's a fun game and graphics for a jam, good job!

ugiwithaknife 2016-04-19 20:19

It was really fun and the gameplay is very progress driven. I like it! I enjoyed putting the humans in place. :D

docteursid 2016-04-19 20:20

reqlly cool 8

bobismijnnaam 2016-04-19 20:21

Really good! Played it from start to end :D The AI is challenging, but not hard enough to irritate. And the game is very forgiving, which encourages you to put some actual effort into the game :) The ending was nice. I liked how at first the final E skill was worthless but it proved really useful later on! Great job!

dallengd 2016-04-19 20:29

Hey guys thanks for all the feedback ! We didn't get to add a map to the game so if you guys want a bit of help to find the temples here's a map to check out. http://imgur.com/LdG9BpI

I'll take this chance to present our team : we are Dylan Allen, Thomas Bardet, Clément Cairon and Arthur Perralta from the ISART Digital school in Paris.

Thanks a lot for taking the time to play our game and we really hope you had fun !

Our music was made by Paul Beri, a very passionate friend whom you can contact at [email protected] for any music-related reason !

denycetm 2016-04-19 20:55

I liked it. If I could point my character in a direction and they stayed in that direction it would be a good addition.

diffty 2016-04-19 21:34

Not personally a fan of the artistic direction tbh, but it's clean.

I had a real good time playing this, the blend of genre is great (moba/action/stealth...) and the whole thing is fun !

But it really lacks mouse controls, having both the moving and aiming controls on the keyboard is quite impressive and sometime really frustrating.

But overall it's a good little game. Good job guys ;)

diffty 2016-04-19 21:36

*quite imprecise (not impressive) ^__^

khaos_fang 2016-04-20 14:02

Cool art, but what do the skill do?

ployer 2016-04-21 16:36

well done

sabina-lis 2016-04-21 18:39

It was fun, worked well and seems like a lot for such short time, nice to make combinations between monster skills, nice work!

sunflower 2016-04-22 14:57

Pretty solid entry; audiovisuals work well (especially music, even if not top-notch), and gameplay doesn't suffer from major bugs or anything. I think the main issue is with intuitiveness - the player starts out with octopus and no other forms, and using the first ability doesn't really provide any feedback, so at the beginning I thought the ability simply doesn't work.

Also, I kinda skipped over the fact that there are ruins where I should obtain other forms. Personally, I'd prefer if they were all available from the very beginning, since they all need to be levelled up individually, anyway; so it introduces additional complication for little challenge. Another thing is no apparent penalty for death (aside from going back to the beginning); thus making me not very motivated to care about my life. ^^'

Still, pretty good entry overall, even if the last boss pretty much boils down to chasing the 3rd form leaving destructive waves in its wake.

tex-killer 2016-04-23 03:52

Very nice! It would be nice if the game would warn the player when the max level would be reached, I was a little bit confused when I couldn't collect the green things anymore on the first form. Plus, it would be nice to have some ingame direction as to where are the temples and how many there are.

Anyway, I had fun, thanks and congratulations! :)

mayank-technical 2016-04-26 20:20

Music is its forte. Cool concept

treenewt 2016-04-30 08:31

Excellent.

aaranos 2016-04-30 22:07

Really nice. The defense bubble really sold the trap monster and made the boss easy.