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FetchQuest
FetchQuest
By radmccool
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 912 | 3.09 | 23 | |
| Fun | 867 | 2.97 | 23 | |
| Innovation | 1036 | 2.76 | 23 | |
| Theme | 755 | 3.35 | 23 | |
| Graphics | 548 | 3.52 | 23 | |
| Audio | 462 | 3.20 | 22 | |
| Humor | 463 | 3.08 | 19 | |
| Mood | 996 | 2.70 | 22 | |
Comments
slunkey
2018-04-24 06:10
Interesting idea! That is one dedicated cat lover. I didn't know if there was going to be an actual end to it, so I stopped playing after I saw the kitty litter twice. I am more of a dog person hehe. Overall great addition to the theme.
I lover the style! The platforming was kind of rough, moving exactly onto the things when they passed was more difficult than it had to be with the way the controls worked.
solrun
2018-04-25 05:27
That's some cute art of the main character. He's got a nice run and a cool hat. The grass looks kinda off because of the dots of a different shade of green. Maybe it could have kept the same one colour style of everything else by having two greens make a checkerboard pattern? (like how they cut the grass on a baseball diamond or most other sports fields).
I think if you're going to have the player run back and forth to fetch a bunch of items, it would've been nice if there was some variety like the different objects were in slightly different spots and if it was a bit shorter. Of course, the shorter the walk, the less likely you are to forget what you came out to grab so maybe that takes away from the memory aspect.
@Solrun i was thinking of having it be randomly generated level layouts, that change each time you get an item or give an item to the cat, so things constantly change. would that sound fun? I want to keep it feeling like the two game types are fighting eachother. I want to bring some realism to the pet sim genre :P I really need to work on the cat though... I want the pet sim portion to be as rewarding as possible do you have any suggestions? Also regards the grass texture, thanks for the idea, is this what you had in mind?
POOP.pngpoop2.png
fammy
2018-04-25 14:13
This a basic game but really cool! I like the graphisms and the concept
drikdrok
2018-04-25 16:09
First thing I did was click options. Hilarious!
I don't really have any major criticisms, this is just a solid game :)!
Love the models and colors, this is something for me. Good gameplay, but a little bit repetitive after awhile.
Adding an emoji showing the cat getting more and more impatient would be great. The options screen is super funny. This is definitely something you could build on as a crafting style game, where the quests get more complicated and require multiple items to complete. Nice job!
Looks good, feels like a wii game, which is a good thing! One heck of a trip to make that cat happy, haha. Game works well, wish there was a bit more features or perhaps smaller and larger trips to make each time, but for the limited time you had to make this, it's pretty awesome.
solrun
2018-04-25 20:21
@radmccool The level changing every time could be good or bad depending on how you did it. If it was super random, then the player would have to try to find the items again. It would feel less like taking endless trips to the store and more like searching a new area every time. A little bit of randomness might help in between the roads or something. If the route was mostly the same every time, but the orange platforms were a bit random. I don't think changing the level necessarily equals more fun. I think more fun would come from the movement being more fun. If there were more mechanics than just running around like jumping or something it could break up the monotony of just running from one side of the screen and back. I do think the monotony of running back and forth plays into the theme of the pet sim. I think it's supposed to feel like a chore taking care of the cat and chores aren't inherently fun. So that's just how that works. Maybe if there was a disconnect between the player and the character like the player is getting annoyed with doing the cat's errands endlessly, but the character in game is super happy to do all this work and hums and skips to himself it could add some humour. Basically, I don't think randomness is the only answer and making the movement more fun by adding more things to do or things in the world to interact with (like running through moving grass, chasing birds, kicking leaves) could add a bit more fun to running around.
Pet sim to be rewarding: I think giving the cat and character a personality would go a long ways towards making it more rewarding. Like if the character talked to the cat a little bit when he brought a toy. He could just ask the cat "Is this what you wanted?" and place the item on the table. The cat could then just pay little mind to the guy bringing him something new. Then the cat would push the item off the table (as cats do) and request a new object. No matter what you bring the cat, he wouldn't be happy (which is how the stereotypical cat is), but the character would just want to please the cat so he would go get something else to try to please the cat. You would need to be careful with this to not confuse the player. The player would need to know that the cat was just being difficult and not that the player made a mistake.
Ya, that's about what I was thinking for the grass. It fits the rest of the art style much better.
@solrun that was more than i was expecting, thank you for your time.
Thats all great feedback. the kicking the leaves part in particular put me in the mood to maybe create seasons to show a passage of time. And thats just one part of what you said. I guess i want to find a rewarding grind to facilitate playing with the cat, i want to avoid the player feeling contempt for the cat, enjoying both the means and the outcome. Im now planning to go with the house idea and maybe have different areas to interact with the cat... oh and maybe some kind of QTE minigames for each interaction... shit the feature creep is looming.
Thanks again that was really helpful :)
Adorable! I like cats, almost as much as cat fanatic himself!! Frogger meets tamagochi! The character sprite made it very easy to like, and as always frogger style games always have an element of difficulty and challenge to them! WOuld have loved to see more features to interact with your cat, and perhaps different routes / obstacles as venture out to get what kitty wants! <3
hs-dave
2018-04-25 22:33
instant frogger vibes - and that is no bad thing! It would be nice if each time you got an item the level itself changed in some way so it wasnt so easy to practice/perfect quickly but in the time you had I think you've done an amazing job. The platforming felt responsive and nice, not the usual clunky affair we get in these short time spans! Graphics cute and audio good - well done.
mr-blue
2018-04-26 14:12
Basic but cool! I liked it.
2018-05-16 18:22
Cute graphics! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=aUzNw0b6qtc