indigowolf 2021-04-26 14:41
This is really great work for such a short time, good amount of content.
Foon → Ludum Dare Explorer → LD48 → Under The End
By chris-delta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 282 | 3.65 | 28 | |
| Fun | 326 | 3.51 | 28 | |
| Innovation | 233 | 3.61 | 28 | |
| Theme | 160 | 4.00 | 28 | |
| Graphics | 214 | 3.81 | 29 | |
| Audio | 358 | 3.32 | 27 | |
| Mood | 261 | 3.57 | 28 |
This is really great work for such a short time, good amount of content.
Love it, absolutely fantastic, especially the graphic
Very good Game! Please keep expanding on this and make a full release!
Great Game! It looks good, feels nice to play, so what should i say more?
Great game, really enjoyed it. I built a few really short cables by mistake trying to click on the source power thing first. Other than that really nice
Nice terrain deformation, love the art and the tutorial as you play! Welcoming arts, really well done! Congratulations! :smile:
Amazing entry Game feel is very good. Art is awesome. Gameplay is solid.
Congratulations, it's the best entry I played so far.
Splelun-did work! I don't often see Love2d games (Lua ftw)
This feels nice and complete. It's also got a good amount of polish for a compo game. I had a lot of fun.
The game randomly went black two times, the first time I was able to Alt+f4 and restart but the second time I had to kill the game via task manager. Unless someone else reports that though I blame my system/self
@lone-wolf Yeah that's a bug somewhere in the coupling between the box2d physics and custom terrain system, I noticed it and was trying to cobble a quick fix for it, but it's not a simple problem, I was only able to make it less likely. I'm sorry you weren't able to complete it! If you decide you want to, or anybody else trips on that and sees this, the workaround I offer is to not touch the buggier-looking parts of the seams in the terrain, they look buggy because they are buggy :/
@lone-wolf Oh yeah, and Lua ftw!
This is really good! Searching for copper to extend the lifeline makes for surprisingly compelling gameplay. Art and soundscape are great too. Excellent game!
(also, making alt-f4 the official exit hotkey: ultimate "it's not a bug, it's a feature" move!)
@chris-delta oh I didn't realize there was an end to it.
With your advice in mind I just replayed and successfully made it to the bottom. Thanks!
The terrain deformation is very clean and impressive. Overall it's a unique idea that works pretty well, though it does get a little samey after a while. I thought it was weird that I had to drop down useless buildings when I had too many of the wrong resource in my inventory, I would have liked the ability to drop items and to pick them up manually rather than automatically, given the very limited inventory space. I did not initially understand that the battery was health, I think because it was flickering around I thought it might be a rate of radiation gain for a while.
Awesome entry! I have a soft spot for post apocalyptic radiation settings. And this was a fun interpretation of the theme. I like the motivation to go deeper, and the graphics were great. I definitely enjoyed mining my way down and learning how each tool worked. Shooting slimes put a smile on my face. Great job, and keep it up. :)
@bmacintosh I did actually include the ability to drop materials (click on em in your inventory) and forgot to tutorialize it. You do lose them when you do that, because "where do I drop the physics object that it will behave well" is a surprisingly difficult problem, so it's not a whole lot better than just building trash. Any case, I'll add that feature to the description real quick.
Regarding sameyness, I felt post-compo that I should have made the distance you have to dig to win about 30% shorter, I think I may be asking more time than most reviewers are willing to give. It is what it is now.
Thanks so much for the detail!
@chris-delta Hah, I thought of clicking them after I had finished but didn't load back in to check. Good catch.
Cool worms-like terrain digging system. Graphics are very suitable! I think you should give players a starter pack of stations for expanding their battery recharge network. I just haven't copper around me at all at my playthrough. And battery's capacity is low. So it very limited! I had to get copper at decent depth and run as fast to my station as it possible! So starter resources would be very nice!
A game with an interesting approach to the topic. I like the use of tools, especially digging. The main mechanics of radiation / energy is quite interesting as well, although I was a little confused at first. Good work.
@runuchok You do start with a starter pack, of 3 copper! The tutorial guides you how to use it and everything! I get how you could miss it though, if you used the written tutorial or died early on, I've watched a couple of buddies do the same thing.
Sorry as well you got unlucky on the copper spawn. It's meant to be challenging to get to at points, but I had wanted to guarantee a small vein next to the start, and then have the tutorial show you how to mine it. I was very short on time scripting the tutorial so I went with the starter kit option instead.
Thanks for the feedback!
Great presentation and the terrain stuff is really well done, however, I could not get the wiring/nodes system to work when clicking (nothing happens, even at close range), so I was unable to do much after the first moments of the game. Others don't seem to be having this problem, so I don't know what's causing it on my end.
Anyway, I gave it a good score even though I couldn't get very far, because it has a lot going for it.
I really liked the graphics style!
@noble-robot I'd hate to accept a good score for a game you couldn't play. With the wiring, did you try on clicking the node you want to connect to and then somewhere else? That's how it's meant to work, if that's not working for you then I can't imagine what would be going wrong. If none of the other tools are working for you then the engine must not like something about your setup, but that would be very surprising to me.
Really impressed with the amount of mechanics you were able to build into the game in such a short amount of time. Clean and easy to learn. Great work!
Amazing game, I'm really impressed ! It's original, fun to play and well made, good job :slight_smile:
Really neat idea. Good job/
was the game meant to end so aburbtly? 3 times after digging for some time the screen went black and a ominous noise played. Narative progress aside this is a cute wee mining sim, makes me think of a sequel to Steamworld Dig. Everything felt really smooth and intuitive so its hard to find anyhting to really nit pick that arent just due to time restriction...
@radmccool That isn't supposed to happen (though the actual end is similar), it's a bug in terrain collision at the seams between chunks which is unfortunately not even close to trivial to fix, and that causes the whole physics engine to have a stroke. A near-identical bug is present in the rendering, so the places that are buggy look buggy, and you can avoid it happening by digging them to look smooth. Thanks for sticking with it, I'm sorry that caught you so many times!
I am very impressed by the mechanics you built into your game. Especially the Terrain Manipulation is top notch. Overall it feels like an awesome game with fitting graphics and a solid presentation. Very interesting and engaging gameplay - you should enter more often than once ever 10 LDs! ;-)
You did a really nice game here! It has so many tools and the digging mechanism worked so well. However I didn't manage to go really far, I was unable to build a new power station. I'm guessing I'm missing something obvious, don't know what though.
I really liked the ambiance of the game, really surreal and creepy. Nice job!