FoonLudum Dare ExplorerLD41 → Keep Blobby Alive

Keep Blobby Alive

By slunkey, Judy.L and woobear85

View on ldjam.com

CategoryRankScoreCount
Overall8243.2128
Fun9202.9027
Innovation6683.2528
Theme6133.5728
Graphics6443.3829
Humor7982.5226
Mood10242.6426

Comments

crown-games 2018-04-23 23:15

Great game, original idea, flawless execution. One thing though, when exiting the game, the window stays open for a little bit longer. Not sure if that's intended to save data or something, or if it's a glitch with the Godot engine. Overall, the game is great!

sndr 2018-04-23 23:21

Creative theme execution! Cute and fun ^^

slunkey 2018-04-23 23:39

@crown-games Might be a Godot thing. Were you using the Windows or Mac version?

oscartrevejo 2018-04-23 23:49

Nice work lads! We also did a very original too, ye mid check it out?

https://ldjam.com/events/ludum-dare/41/hype-time

stderr 2018-04-24 01:08

Got 6700 points. Blobby is really cute. :) I had trouble getting his happiness meter up, compared to food which seemed pretty plentiful.

reign 2018-04-24 05:38

well done! that was creative

strato 2018-04-24 07:26

Good concept, but the art is bland and there's no visual feedback to anything. It doesn't feel fun or rewarding to play. It's not immediately obvious what you're supposed to do or what causes you to lose.

kensou 2018-04-24 07:56

Good idea. Tamagochi - Platformer =)

lawnjovi 2018-04-24 17:30

Love the gameboy graphics.

themonsterfromthedeep 2018-04-24 17:39

Sadly I haven't played any tamagotchis, so I can't really judge the Theme too accurately. I do have to say that the health and food indicators are not very clear--it seems like when they're empty, you don't immediately lose--you lose after some amount of time. This means that once the bar is empty, it isn't really clear when the game will end, and you kind of have to just hope that you'll make it in time.

maytch 2018-04-24 19:59

Hey nice work! I'd just say the meters need to be a little clearer and the platforming easier to navigate, then it'll be really good!

hatchet 2018-04-24 22:54

I'm a simple man, I see gameboy colors, I click. :D Very nice entry! I love the combination of the genres for this theme. Graphics and music fit the style and mood. Only thing I'd say perhaps looks off are the enemies and the player, since they are drawn in a higher resolution than the rest of the world. Overall, great work, really relaxing!

matthew-roelle 2018-04-25 04:37

Tamogachi meets platformer! I love it haha

lemonbalmgames 2018-04-25 09:35

You managed to nail the feel of the game. It looks great, the sound is great and you definitely got the theme right. If I had to point out one flaw, it's that the game mechanics might be a little bit too simplistic but that also contributes to the game's Game Boy-esque aesthetic. I had fun with the game so good job!

arnaudvalensi 2018-04-25 21:45

I like the idea of tamagotchi/platformer, I like the music and the style. The thing is I don't understand why I die and I agree that it would be nice to have some visual feedbacks about what happend. But this is still nice :)

radmccool 2018-04-27 20:57

I like this idea of a character trapped inside a tamagochi, working like a slave to meet its needs. it would be cool if at the end the tamagochi was like a boss at the end. Like it breaks free if not satisfied. The player would have to evolve it as much as possible to get a high score.

slunkey 2018-04-28 16:28

@radmccool Haha, we actually had ideas of this floating around. Maybe if we keep working on this in the future.

remi-gourrierec 2018-04-29 19:39

Perhaps it's because I've never played Tamagochi but I've never really felt the fun. For somebody without this nolstalgia feeling, it feels a little poor.

zukureneno 2018-04-30 13:53

Interesting, really like the idea of the tamagochi/platformer.

Only thing thing that i found lacking was not knowing how I lost and Sfx