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The Pyramid's Secret
The Pyramid's Secret
By misspeld-games
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Comments
Ran slower and slower then pretty much crashed my Linux PC (as if - this is Linux after all :P) but: music was atmospheric, graphics looked ok. Controls were very bad and collision detection wasn't good. You could achieve better results with a much lighter game framework. Nevertheless, not bad at all for 48 hours, keep going! :D
zeriver
2016-08-29 21:05
Neat game with nice mood. At the beginning i wasn't sure what to expect and i was on my toes for a long time, later i realised that there will be probably only puzzles in final room on each level (no monster or anything). Music sets nice tone and i don't think your game is lacking sound, "minimalistic" style and audio give, in this case, a great atmosphere. More gameplay mechanics could be nice, i mean i think i get what were you trying to do, a game where you explore sinister, ancient pyramids. And you captured that experience pretty good, but after few levels it gets repetitive. Anyway still pretty solid game with a bit uniqueness in it.
The background music was great! Also, your pixel art looks delicious :)
Movement was extremely slow, which was cool at the start, since you never knew what would wait around the corner - but over time, it got a bit exhausting "only 2 more steps" - especially while carring a box.
I managed to beat the dart trap, too, but after that, I was walking through endless corridors - I tried either direction, too ...
Still, I definitely enjoyed my time in the pyramid, but wouldn't want to spend my whole life inside :D
tonynogo
2016-08-29 21:20
I died.
The pyramid' secret will stay a secret for me.
Good job!
@Zeriver What I meant by lacking in sound was that I wanted to add more sound effects, such as picking up and putting down the box and shooting the darts.
xakkar
2016-08-30 10:34
Good game)
Sokoban meets Hotline Miami?
mvasko2
2016-09-05 14:53
Good job setting up the mood! The sounds combined with nice enough graphics created a really nice atmosphere. But... that's about it, honestly.
Unfortunately, slowly walking through very, very, VERY long corridors and square rooms with next to nothing interesting in them gets boring really quickly.
Because of that, when I discovered "the box", picked it up, and placed it on the switch thingy after a few roundtrips because of the dropped light and found out nothing happened anyway (could either be a bug or an error on my side, who knows, I didn't investigate any further), I simply exhaled, said "What's the point anyway?" and quit the game.
You don't want your players to do that.
It's obvious that you can create a great atmosphere, don't let that be the only good thing about your game! Take advantage of it! For starters, for the love of everything, make the movement faster and the rooms (and the f****** corridors) smaller and more interesting. It's way better to have smaller levels with a lot of things to do than let your players be bored to death with an overly long stroll.
Take thepyramid by @Junber for instance:
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=33967
(I hope I'm allowed to reference other games, please don't be mad at me!)
It's a game pretty similar to yours in terms of the style and atmosphere (in my opinion at least), but it went an entirely opposite direction regarding the level design compared to you. The level in there may actually be a little TOO claustrophobic, BUT it's filled with stuff to do and see, so you don't get the chance to be bored.
Also, it would probably be better if you could see a bit more of the level, maybe add a tiny bit of ambient lighting, so you at least have an idea where to go (I would like to reference thepyramid again).
I'm sorry for the wall of text, I kind of lost control of myself. I hope this brain dump will at least be useful in some way.
P.S. I like your name and logo :)
Really great atmosphere! The eerie music and the lighting sets in the mood perfectly. I read in the comments that there were darts. I didn't get to see them :( I seemed to be stuck in the same room with the box and the switch regardless of which exit I took. Maybe it was a bug? There seems to be a lot of potential with the few elements you have there, but think of how each room is interesting in its own way and how to make players enjoy their learning. Keep it up!
That was fun! Loved the music...made me thubj of Doom 64. Really strong atmosphere and solid gameplay. The walking was a little floaty and making the darts more obvious might be the only things I can suggest. Really nice effort!
*think