FoonLudum Dare ExplorerLD36 → Forge Valley

Forge Valley

By thiagowaw

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Comments

alkrimil 2016-08-30 07:32

The aesthetics are great and work well with the world! If you fleshed this out and worked on it some more I'd play it! Great sounds too. Sad that it started bugging out on me on the second job but I see awesome potential. Keep up the great work!

2016-08-30 07:38

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

muffinhat 2016-08-31 06:32

The art assets were 9/10.
Wish there were more swords.
Looking forward to the improvements you mentioned, might come back later.

thiagowaw 2016-08-31 17:40

Thanks @Alkrimil , we corrected this problem in this latest build. :)

thiagowaw 2016-08-31 17:41

Thanks for playing @Muffinhat, we are working to implement new swords :D

mvasko2 2016-09-17 12:22

This definitely has some potential.

Amazing work regarding the graphics, sounds and music, you manage to establish the middle-age mood very well.

It obviously needs some work put into it. First and foremost, it's quite buggy. By the 4th sword, I couldn't put anything on the table, because the leads (how is it called anyway? I mean those things which blink when you hover with a material over the table, indicating you can put it in place) just stopped appearing. I'm curious, how did you even manage to create a bug like that? ;) It seems to get worse with every new level, maybe there's some colliders left behind or something?

Anyway, enough technical talk. I missed some sort of a brief tutorial, or at least some labels on the materials, so I knew what I was putting on the table. Sure, most of the time you could tell by the colors and some guessing, but it would be helpful nonetheless.

Putting the sword together at the end feels buggy as well, and you are able to assemble it in a way that... doesn't even make physical sense (parts not even connected to each other), and when you hand it over to the customer, he tells you the sword is perfect. You should probably implement some fail mechanics. Is the game losable anyway?

Also, the few bits of Unity stock GUI were a punch in the eye, especially considering how nice the rest of the game looks.

I realize a lot of these issues were due to time constraints, but I thought I'd write out some things I noticed anyway.

Fix the bugs, add some more swords, more materials and more mechanics (y'know, make a complete game ;) ), and ship it, good work!

finlal 2016-09-17 12:47

Interesting idea.
Many bugs ruins the impression of the game.
Need some time to make it shine and then it must be an full game)

paingames 2016-09-18 05:26

Cool game.
Cool Idea.
4/5 and please check our games on paingames.itch.io

paingames 2016-09-18 05:26

and my ludum dare game Ancient Artifact

merzlot 2016-09-18 14:14

Hi our blacksmithing colleagues! :D Love the graphics and music. :) Game broken when the knight comes with his order.

rockhoppergames 2016-09-19 16:38

A beautiful game, which I just had to play when I saw it on the front page. Unfortunately, it seems to be reaaaaal buggy. Apart from the bugs others have mentioned, putting two materials in the same spot causes them both to disappear, only to reappear as a black bar when you move on to the smithing process. If you go further with this, I'd love to see what results, though!