2021-04-27 02:54
Thats some good mechanic design right there!
Foon → Ludum Dare Explorer → LD48 → Blue Abyss
By owinmowe, fedeolive, Vayper, Guiditooo, NicolasJL9, franrf, NicoleCasaux, santiago lafosse, alpha-wolf-studios, Rouxy, Gonzalo Montero, Inrag, Fernando Alonso and Frannbuesa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 715 | 3.62 | 41 | |
| Fun | 958 | 3.31 | 40 | |
| Innovation | 323 | 3.76 | 41 | |
| Theme | 329 | 4.05 | 40 | |
| Graphics | 864 | 3.72 | 40 | |
| Audio | 604 | 3.53 | 40 | |
| Humor | 1068 | 2.47 | 38 | |
| Mood | 900 | 3.50 | 40 |
Thats some good mechanic design right there!
Had a lot of content and was pretty interesting over all , well done !
love all the animals that were added into the game <3
Wow this is super complex! Once I got the hang of the controls, it was really fun!
This game is quite advanced, very nice job with sucha a complex idea. Art style is very nice and sounds are good.
@blanky-and-rocket @locustjin Yes, we did our best to make a game as deep as we could in the time. Ty both for the encouragement.
This was super ambitious and I loved the content included! Great job everyone.
Very impressive scope though wish the systems were explained more as felt like I missed a bunch. Still cool idea.
As everyone before me has said, there is an impressive ammount of mechanics, although some felt somewhat janky, for example upgrading the vision and reparation didn't work. It's a shame that the how to play tab doesn't actually show anything(at least it was like that for me), but once i figured out the game's mechanics I found it quite nice and completed it.
great atmosphere, the combo lovers in a dangerous spacetime with submarine was goty tier
I wish the game over screen wasn't an immediate fade to black, I would've loved to share a screenshot of my best run! Absolutely incredible work all across the board, the visuals are nice, the ambient water noises are a good touch (as well as the pressure warning!) and I enjoyed the challenge! Great game.
@100th-coin thanks for the feedback! Yeah, we know about the how to play. The time of the run is a really good idea too! We'll talk to the team and bring this ideas.
Amazing game!
Liked the detail of the ocean full of plastic stuff. The submarine management is a pretty neat mechanic. As a person with thalassophobia this game scared the shit out of me. 10/10
Nice game bros, a very interesting idea. I hope see this in Steam next year.
Good game for the small amout of time you had !!!!.
@lukih thanks man! We hope to be able to update it soon!
A game with a surprising amount of depth (no pun intended)--managing the submarine can prove hectic in a good way. I was dodging mines while alarms were blazing that I was in unsafe depths... had to move my weapons guy to the pressure room to stave off disaster. I then drove towards a land mine and clicked, expecting to shoot it, but the empty missile launcher seat meant that I just crashed into the thing and died. Would sink again.
Wow, incredible job! Being able to pause and manage the submarine from the inside was a very cool and fun game mechanic. I really enjoyed this, nice job to everyone on your team! +1 for the character art inside the submarine!
Really good artistic job I'll play it and give my rate
I think @100th-coin said it best, incredible work all across the board. the only nit pick I have is that I would have liked better in game tutorialization, and if that the worst criticism you can give to a game jam game that's saying something about the quality level.
It took me a while to realize that the reason I couldn't move the ship at all was because I hadn't put anyone in navigation!
This was a lot of content, very impressive. I only went as far down as the third level of pressure before losing from running out of oxygen, but I imagine if I replayed more I could get further since I would know the map better. It was pretty frustrating to have to start over from the beginning every time I died, and then doing the same thing as I did on the previous playthrough felt like busywork.
The navigation controls could be a bit more forgiving, such as not dropping as fast so quickly. When refilling oxygen, the oxygen bar can go up quicker so you're not waiting as long to go back to the depths again. And a clearer tutorial, like others said, would help as well!
I'm particularly impressed by the detail of watching people go to their new stations on the ship ... this is completely unnecessary for gameplay, but it's a nice touch. Hopefully it didn't come at the expense of too many other features.
Fun game. It reminds me of Super Mario water levels.
Woow so beautiful graphic and adorable character! I really have fun to play this game! Thank you! Great atmosphere) Good job 👍
This is a really impressive game, the amount of game mechanics in this game is insane!
Refreshing to see a micromanagement game with subs, which for some reason surprised me :D Rather complex system design for a jam game, but not to the point that it was too overwhelming.
Pros: I love the complexity that was in the game given the short time span of the game jam is remarkable. I also enjoy how all the graphics were consistent in art style overall and nothing was too detailed or too minimal than the other.
Cons: The game sometimes felt a bit TOO much at time with all the mechanics, but at the same time, that can also be seen as a good thing. I see potential for some things to be polished.
Overall, the game was enjoyable and well made within the given time span!
It took a little while to understand what I was doing, but that complexity made it all the more rewarding when things went well. Great job!