FoonLudum Dare ExplorerLD55 → Master of Elements

Master of Elements

By pascal-fitzner, gexo, PixelPotionMell and Supportlik

View on ldjam.com

CategoryRankScoreCount
Overall5883.5536
Fun5903.4436
Innovation6633.2736
Theme4703.8036
Graphics3094.0836
Audio4963.3636
Humor7402.7534
Mood7293.4235

Comments

supportlik 2024-04-10 18:05

We are a Team.

sicosiber 2024-04-15 18:44

Love the graphics and little cloud guys! would occasionally take fall damage from jumping up and down, but most of the time it was fine! keep up the good work!

maggardjosh 2024-04-15 22:59

Love the art and the different elementals are cool! Those spikes really need to be a different color though :sweat_smile:

anderson-job-loeffler 2024-04-16 04:39

Liked the art style and the gameplay. Thought it was really fun to use the summon to both attack and jump on it. I just thought it was hard to see the spikes. Overall it was an awesome game, keep it up, good job!

pimeko 2024-04-16 18:52

Cool concept and really great execution, it felt like playing a classic platformer game. Honestly had a good time, would have appreciated if the summoned element's cooldown was displayed directly on it because for tedious platforms it's kind of hard to go look at the bottom left. It was pretty cool, good job :)

s1l3jamal 2024-04-16 19:01

Really nice art style, nice feedback on getting hit. The spikes though, the spikes :D

seanz 2024-04-17 06:13

Awesome game. Literally only critic I have is that the players speed is a little too fast in my opinion. Nice work guys!

alexandru-barbanoua 2024-04-17 23:12

The graphics are great, as is the gameplay, although the tempo seems fast, otherwise it's still super cool and innovative, keep it up!

gasgiant 2024-04-18 19:20

The pixel art is nice, but it is really hard to see the hazards: the thorns are nearly invisible under the trees and the liana doesn't look like a hazard at all.

ueighti 2024-04-18 19:21

Nice concept and art! I thought it was hard to distinguish about what could be harmful (spikes, trees, vines).

Good job!

boroboro 2024-04-18 19:28

Very impressed with how large the game is, great job!

mavvy 2024-04-18 19:45

Plays cohesively, if a bit fast and a little stiff. At the very least, the world is pretty nuanced, so there was never any super frustrating jumps that felt impossible. It's kind of hard to tell where spikes are, I died to several instances of me noticing spikes at the last minute. This is otherwise an excellent experience!

**"Chaos is our Way"** - I feel this on a spiritual level.

dan-allison 2024-04-18 19:49

Had fun with this, solid platforming and some great art. Only downside for me really is that I struggled to see some of the spikes.

cakeinator3000 2024-04-18 21:07

Cool game, but I have to echo what some of the other comments said, I had no idea why I was losing hearts until I saw the very hard to see spikes. The rest of the game looks visually very nice however and I liked how you used the theme!

stamestratagem 2024-04-18 21:11

I would've appreciated some healing because I died so many times so easily :D Otherwise a great entry, polished level, beautiful tiles and sprites, nice atmosphere.

someone 2024-04-20 01:10

Very nice pixel art. The cloud bouncing mechanics were really fun. Some of those spikes were impossible to spot and the spike collision seemed a bit large in places. Managed to beat it by completely ignoring the pickups, going after those were just asking a to lose health. Some way to heal would have been nice since.

cshep99 2024-04-20 01:14

very nice graphics! like the others mentioned the spikes were really hard to see and i'd have liked a way to heal myself but overall really cool!

thomas-gelman 2024-04-20 06:29

Really cool visuals! Maybe this is just my color-blind eyes, but I have trouble seeing the spikes against the background. Some more contrast on those may be worth considering. Summons were cool though, the theme was integrated very well! Overall, nice work!

yanato 2024-04-20 15:42

It’s a bit difficult without heals or checkpoints)

dudubertoldev 2024-04-22 18:43

Hypee! Congrats!

kiseki 2024-04-23 01:57

great game! this is so cool

zungryware 2024-04-23 02:35

The cloud attack makes gameplay very sluggish. It's an extra chore that you have to stop and do between platforming bits. But it has nothing to do with the platforming since you can just stand perfectly still while you guide the cloud to the enemy you want to kill. Take Mario for example. The combat is intertwined with the platforming because you have to land on an enemy to kill them or line yourself up diagonally to hit them with a fireball. Here, every enemy challenge is the same since they are all solved by flying a cloud over to them from complete safety.

As others have mentioned, the spikes very often blend into the background and it is not immediately obvious that they should cause damage at all. Also, the hitbox is very unforgiving.

The character felt good to control, though the super fast speed and high bounce of the cloud meant that the platforming wasn't terribly challenging.

The visuals were nice. Good colors and textures. Although I would warn against mixing multiple sizes of pixel in a pixel-art game.