supportlik 2024-04-10 18:05
We are a Team.
Foon → Ludum Dare Explorer → LD55 → Master of Elements
By pascal-fitzner, gexo, PixelPotionMell and Supportlik
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 588 | 3.55 | 36 | |
| Fun | 590 | 3.44 | 36 | |
| Innovation | 663 | 3.27 | 36 | |
| Theme | 470 | 3.80 | 36 | |
| Graphics | 309 | 4.08 | 36 | |
| Audio | 496 | 3.36 | 36 | |
| Humor | 740 | 2.75 | 34 | |
| Mood | 729 | 3.42 | 35 |
We are a Team.
Love the graphics and little cloud guys! would occasionally take fall damage from jumping up and down, but most of the time it was fine! keep up the good work!
Love the art and the different elementals are cool! Those spikes really need to be a different color though :sweat_smile:
Liked the art style and the gameplay. Thought it was really fun to use the summon to both attack and jump on it. I just thought it was hard to see the spikes. Overall it was an awesome game, keep it up, good job!
Cool concept and really great execution, it felt like playing a classic platformer game. Honestly had a good time, would have appreciated if the summoned element's cooldown was displayed directly on it because for tedious platforms it's kind of hard to go look at the bottom left. It was pretty cool, good job :)
Really nice art style, nice feedback on getting hit. The spikes though, the spikes :D
Awesome game. Literally only critic I have is that the players speed is a little too fast in my opinion. Nice work guys!
The graphics are great, as is the gameplay, although the tempo seems fast, otherwise it's still super cool and innovative, keep it up!
The pixel art is nice, but it is really hard to see the hazards: the thorns are nearly invisible under the trees and the liana doesn't look like a hazard at all.
Nice concept and art! I thought it was hard to distinguish about what could be harmful (spikes, trees, vines).
Good job!
Very impressed with how large the game is, great job!
Plays cohesively, if a bit fast and a little stiff. At the very least, the world is pretty nuanced, so there was never any super frustrating jumps that felt impossible. It's kind of hard to tell where spikes are, I died to several instances of me noticing spikes at the last minute. This is otherwise an excellent experience!
**"Chaos is our Way"** - I feel this on a spiritual level.
Had fun with this, solid platforming and some great art. Only downside for me really is that I struggled to see some of the spikes.
Cool game, but I have to echo what some of the other comments said, I had no idea why I was losing hearts until I saw the very hard to see spikes. The rest of the game looks visually very nice however and I liked how you used the theme!
I would've appreciated some healing because I died so many times so easily :D Otherwise a great entry, polished level, beautiful tiles and sprites, nice atmosphere.
Very nice pixel art. The cloud bouncing mechanics were really fun. Some of those spikes were impossible to spot and the spike collision seemed a bit large in places. Managed to beat it by completely ignoring the pickups, going after those were just asking a to lose health. Some way to heal would have been nice since.
very nice graphics! like the others mentioned the spikes were really hard to see and i'd have liked a way to heal myself but overall really cool!
Really cool visuals! Maybe this is just my color-blind eyes, but I have trouble seeing the spikes against the background. Some more contrast on those may be worth considering. Summons were cool though, the theme was integrated very well! Overall, nice work!
It’s a bit difficult without heals or checkpoints)
Hypee! Congrats!
great game! this is so cool
The cloud attack makes gameplay very sluggish. It's an extra chore that you have to stop and do between platforming bits. But it has nothing to do with the platforming since you can just stand perfectly still while you guide the cloud to the enemy you want to kill. Take Mario for example. The combat is intertwined with the platforming because you have to land on an enemy to kill them or line yourself up diagonally to hit them with a fireball. Here, every enemy challenge is the same since they are all solved by flying a cloud over to them from complete safety.
As others have mentioned, the spikes very often blend into the background and it is not immediately obvious that they should cause damage at all. Also, the hitbox is very unforgiving.
The character felt good to control, though the super fast speed and high bounce of the cloud meant that the platforming wasn't terribly challenging.
The visuals were nice. Good colors and textures. Although I would warn against mixing multiple sizes of pixel in a pixel-art game.