FoonLudum Dare ExplorerUsers → Supportlik

Supportlik

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Master of Elementsjam5883.553.443.273.804.083.362.753.42

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Supportlik

LD55 — Summoning

Deep by MaggardJosh 2024-04-15T21:22:11Z

I really liked this Game. Also the thanks for playing on the bottom. I liked the part, that you need to push ur air to the max to get progression a lot. It had something like "now u have to be brave!".

Also what JCMonkey said. Inventory needs improvement.

Luminaries by superjai 2024-04-16T17:09:11Z

This Game was just superb. I really enjoyed the summoning and ressource management.

What I liked: - Cute Graphics and Artstyle - Nice Sound and Humor. - Different Assets for the Luminaries - Great Controls and no Bugs! - Scenery was put well together.

What I didn't like: - Kind of repetetive Gameplay. - Progression was a bit repetetive, too. - Fighting was kind of hard to manage. Maybe better selection? Multiple at once?

Overall: Awesome! Keep up the good work!

Court Date by sillyman987 2024-04-15T22:03:55Z

Funny and innovative.

What I liked: - Humor a lot. - The setting and the controls.

What i disliked: - Lacking atmosphere bc of Sounds (punshing feedback), more click sounds on throwing a punch. Some kind of death Sound. - Bug, when you face down and left click, you throw a punch with right. - Enemy variance in mechanics.

Middleman Summons by Jvdwijk 2024-04-19T21:33:25Z

Heyya, I just watched your stream and submitted my own Game. I really enjoyed the puzzeling experience.

What I liked: - No Bugs - Nice Puzzeling Gameplay with a twist of multiple Rotating Conveyors. - Cool Level- and Riddledesign - Cool Music ;-)

What I disliked: - Kind of Blurry Graphics and the bright Color for Customer Description. - Conveyors which are grouped should be highlighted. - You dont know from which Conveyor which Item will come. So sometimes you have to start the Game in order to get the information.

Overall: Cool Experience! Keep up the good work. Enjoyed.

Druid's revenge by TescoOne 2024-04-16T21:56:24Z

Enjoyed the Game with its tactical Elements.

It reminded me of the good old days, where Turn Based Strategy Games were more of a thing.

What I liked: - The Ability to summon in general. - The overall super retro Artstyle (even when opted out, but a selection decision was made ;-)). - Possibility to do tactical Decision with your summoned Creatures.

What I disliked: - No Sound - No possibility to control your summons. - No Special Abilities on your summons.

Overall: A cool little game with a realy nice Idea behind it. I see potential and would encourage to develop it further! Thank you for making this.

Leprechaun's Gold by Stowy 2024-04-16T22:27:02Z

This was innovative! The graphics are a bit odd for me, but i really liked the 2,5D Style. Also, that you have to cast your summons/spells war a great experience. I found it a bit hard to combine the spells.

Overall, a great experience. Thank you for this innovative approach!

Alleged by slammanfish 2024-04-15T21:54:10Z

Cool little Game. But for me there was a lack of Motivation to succeed in playing the game. Maybe increasing difficulty? Maybe some sort of Puzzle Game oder variance in the evidence?

SummonommuS by ramcho 2024-04-15T21:30:35Z

For me it was a bit blurry. Also I had to think about what the game was about, so a bit of description would be awesome. All in all, i really liked the progression and difficulty.

The Effects are awesome, but hitting and aiming was a bit hard. Some sort of Aimhelp (cross or something?) would be awesome.

The Demon Cube by dekara 2024-04-16T22:16:40Z

Cool Autobattler with a interesting repetetive approach.

What I liked: - Lay back and feel the Autobattling happen. - Strategic Stat Choices - Did the best with simple Graphics. - Trance Like Autobattling - You got the "oh come on, only one more crit and I get him"- feeling

What I disliked: - Balancing is not well met. You need to play long and grow. - No Description on Stats. - Difficulty and Gains on Contracts are not very clear. You have to do a bit of guesswork.

Overall: A cool Autobattler with a Trance like Music and Play Style. Keep up!

The Demon Cube by dekara 2024-04-17T20:54:21Z

@dekara I Just died quite a lot at the beginning. Of course I could do a lot of grinding, but I instinctiveley tried to Match the contracts with my blood Level. And there was Just such a huge Gap between my demon and the contracts.

With Low Reputation came a small Chance of Low Blood Contracts and with this my perception of Bad balancing.

But as you Said. You had a different concept in mind.

Super Pal Summoner! by Meepster 2024-04-19T20:42:05Z

Awesome Game. Had a lot of fun. Please do a mobile version. As @ry-kil said, i could also play it all day long!

Master of Elements by Gexo 2024-04-10T18:05:43Z

We are a Team.

Souls Summoners by Tritax711 2024-04-19T20:53:50Z

Very nice Game. I really enjoyed the Auto Batteling experience.

What I liked: - Autobattling - Hordes of Enemys slaying each other. - There is some sort of Comeback Mechanism. - You need Strategy to win. Just smashing one Button will lead to lose.

What i disliked: - No Progression, more Enemies/Levels with different kind of "AI"-Behaivor. - Some kind of "Chess"-System. Where one Kind can Counter the other. - More UI Help. How much Souls do I need for a specific Kind of Enemy. - Some sort of Stats for the Monsters. Like Def, HP or ATK.

Overall: Superb Game. Realy impressive that for an one person Game!

Cadence Crisis - Ludum Dare 55 by AllDee 2024-04-16T22:21:02Z

Oh my! This was something different. I really liked the Approach that gave you a different feeling about this Jam.

Keep up the great work!

How To Rob A Bank (as a Wizard) by petitcoke 2024-04-19T21:10:43Z

Hey, I tried to play it, but it seems like it wasn't finished? Though I must say that i love the Idea behind it, it doesn't look like it has a lot of gameplay in it. It may sound harsh, but I want to give Feedback nontheless:

- The goal of the maze or the game is not that clear. What should I do? I found the money, but I cant interact? - How should the skeletons interact with the police? Should i summon them with a cooldown and than use them to distract the police? - Do i have some limitations in summoning or trying out the game?

I think that could be a fun game idea, but it needs a lot of polishment.

My tips: Next time, try to do something smaller but polished. Something you can realy play and you are able to finish within the time given. This would lead to a finished game.

But keep it up, we all start small and can improve. I love that you delivered a startable product and you just did what you wanted to do: Publish a Game. Congratz!