FoonLudum Dare ExplorerLD49 → Moonbase Melee

Moonbase Melee

By gustavb

View on ldjam.com

CategoryRankScoreCount
Overall3973.2135
Fun3273.2435
Innovation4662.7835
Theme5432.1434
Graphics3033.3435
Audio3292.9332
Humor3132.5131
Mood2653.2235

Comments

maggardjosh 2021-10-04 06:14

Sprinting around and smacking aliens with a bat... What else could one ask for? Nice entry I had fun playing it. Would be cool to see more mechanics/enemy types to spice up the different waves. Good work!

ludokultur 2021-10-04 06:20

Especially liked the atmosphere of this one! Didn't feel too "unstable", could use a bit more chaos maybe. :D

varundevs 2021-10-04 06:44

Sprinting around and destroying aliens was really fun overall nice entry..

aquachain 2021-10-04 09:03

Great art and idea. :thumbsup:

coderaurus 2021-10-05 07:34

Interesting concept. It felt nice zooming around with energy and deflecting spikes. I also like the graphics, although your vision could be slightly bigger. It got repetitive quite fast, more and varied content would be a great addition. The UI was too small for my taste. Great job!

2kah 2021-10-05 21:01

Solid concept and nice execution, I particularly liked the graphics!

dent 2021-10-06 00:51

Especially liked how I could hit the projectiles as well and kill enemies that way. Also the energy mechanic is quite cool, even though I didn't get it until maybe the 5th wave or so :)

curleysam 2021-10-07 20:23

Took me a minute to get it but once I did it was fun 😃 The art set the mood nicely and the light effect was very cool. Good effort!

diego-escalante 2021-10-08 00:35

I was a little confused at first, I thought I was doing a good job but it turned out I was just smacking the arrow-looking projectiles and not destroying the green things. I wasn't quite sure "when" to spend my energy so instead I stored it so that my base movement speed stayed up.

The game has good mood. I like the art direction and the player animations, and it felt pretty satisfying to whack things away! I got through 5 waves and killed 24 enemies. Far, far from the dev high score!

quoc 2021-10-08 11:13

Cool game. I like the graphic and it was fun to play :D

ttu-hasan 2021-10-08 11:41

cool game and very good graphics

fizzget 2021-10-09 21:34

who would have thought a simple slap sound effect could be so utterly satisfying! fun game.

sli 2021-10-09 21:48

FUN! I liked it. Good job

tsunscreen 2021-10-09 22:00

Pretty simple, but that attack feels really satisfying to use. I'm not sure how well the theme came across, but the idea of gathering energy from hitting enemies is cool. Overall solid though! (if a bit easy)

jessefreeman 2021-10-10 19:02

Nice job!

javicoder 2021-10-10 22:08

it is quite challenging and fun. I really like the animations, although I would have preferred a larger area to see. But overall it is super well done

zimny11 2021-10-11 22:50

Nice game. It was fun to try it out. Controls feel really nice, the art style looks good. I just wish there were more types of opponents, or maybe I just did not survive long enough to meet them :)

Also. Congratulations of your first compo game!

wafflesys 2021-10-16 17:10

That is a very neat game. I played it for quite a while ^^. Not so sure about the relation with the theme though. Graphics and lighting are great! But, once again very well done :)

c1fr1 2021-10-16 17:47

First time around I didn't really get the "Unstable Energy" mechanic, a more thorough explanation would have been nice. Second time around I paid a bit more attention and it got more and more fun as I got better, and I managed to bop the listed developer record.

record.png

The melee attack paired paired with zipping around the arena from enemy to enemy was really fun, and it had a nice satisfying swing animation too.

gustavb 2021-10-17 16:52

@c1fr1, I'm incredibly impressed by that score :smile: Well done!

@wafflesys, Thank you. Spot on, the theme is probably the weakest part of the game. Unstable was supposed to be the energy. But it didn't turn out all that unstable to be honest. I wrote a feature breakdown of it of you want to know more: https://ldjam.com/events/ludum-dare/49/moonbase-melee/moonbase-melee-unstable-energy-feature-breakdown

lovor 2021-10-18 11:52

dont understand what a point of unstable. If it full i blind else all good, yes i can running but for what, and i expect that ricochet bullet can kill enemy( overall game is pretty, cool graphic

coolestdoggie 2021-10-19 11:32

It was FUN-tastic! Dandy game for the first time of solo. I like it!

teto 2021-10-19 20:37

Did take me a second to figure out what I was doing but pretty fun after I stopped just standing hitting flying things! I'm not sure how it links to the theme really (more of a stamina meter) but maybe an added line in the "story" would loosely link it to what you were aiming for so it would be clearer for us! Make it part of the lore :P

Really liked the vibe of the game and super impressive especially for a compo! A couple of small things that would add to the finished feel of the game would be just adding a little variation. If you have some slight pitch variation every time you hit something and maybe a slight pulsing effect where the circle of view grows and shrinks, little things like that would make it feel more complete and a bit more engaging without taking up to much dev time! Saying that, love the sound effects! They were so cute!

Overall, really great entry and polished well! Congrats!

Edit: just scrolled up and saw you did a post about the unstable energy so I kinda get it now! Also extra cool with the passive effects of the energy levels. I'd probs whack that in the description too so people know when they go to play the game :)

schwede 2021-10-20 18:25

I got 58 enemies!

I didn’t encounter any bugs, and the game had a nice loop. But I should have been glad to use my energy to increase the light around the player. Sometimes I had the feeling of no chance to evade the spikes. Congratulation to your game!

Nice idea placing the developer's high score into the game. I should have done it in my game too.