sinemual 2026-04-20 04:06
I was hoping for some kind of ending! It's pretty tough to play. It fits the jam theme perfectly. Great job!
Foon → Ludum Dare Explorer → LD59 → Simon Says
By paroxysmal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 271 | 2.76 | 23 | |
| Fun | 278 | 2.42 | 23 | |
| Innovation | 276 | 2.54 | 23 | |
| Theme | 224 | 3.09 | 23 | |
| Graphics | 217 | 3.10 | 22 | |
| Audio | 222 | 2.47 | 22 | |
| Humor | 2.17 | 16 | ||
| Mood | 228 | 2.92 | 22 |
I was hoping for some kind of ending! It's pretty tough to play. It fits the jam theme perfectly. Great job!
Unfortunate time runs out too fast or the level is too big. I managed to get the red light but had no time anymore. Atmosphere, graphics are nice. Audio could use some more love. Hopefully others are managing their time better or can handle the largish area.
I think I can see what you were going for, but I'm not really sure. I liked the bit at the end where you had to remember your way back to the middle in the dark, but besides that, it was just walking through a maze. I think the signals were supposed to help you find where the lamps were, but they were all in plain sight so the signals didn't really do much besides being providing some neat ambient lighting. signallllll.png
The pulsing lights were a cool effect to make navigating the maze a little more difficult, also when turning off the lights and having to making your way back to the center without any lights was good. Also enjoyed the different distortion effects when running out of time. Cool mood for this one good job!
Positives: - The visuals are very cool, especially when the pulsing lights bright up. It creates a very pleasing image. - The gameplay loop is simple but functional. As a core foundation to a game it seems pretty solid
Negatives: - Game feels a bit barren, and as someone else said the main difficulty is in navigating the maze.
I think for a compo game it is a very cool entry. This is the kind of "minigame" I would see fitting in a bigger game (imagine having to solve a puzzle in this vein in an old school Pokemon game!!)
Took me a little too long for me to figure out... at least to my own taste. Good job with the entry - work flawlessly and fun way to implement the theme.
Left you a rating :smile:
I reached the end :slight_smile:
I had a few moments of panic when the colors mixed together and gave me the wrong reading.
Great game
I though the order was shown by the color not the "big colored point on the middle of the screen" (Im so bumb ><). Maybe the dark is a little too dark but otherwise, good job :D
The very brief display of the color sequence was stressful and made me lose my first attempt. I really liked the "simon says DIE" sound effect, that was a fun touch. Once I understood what I was supposed to do the game felt a little simplistic. The visuals of the lamps were nice and the lack of a visible timer kept the anxiety going as you navigated the maze. Interesting idea for sure. I could see this as part of a larger "simon says" type horror game. Nice work.
Hey, nice entry here. I really liked how the more time ran out the more stressful it got. I didn't really have any issues of navigating around the space. It would have been really nice to have a little bit extra friction that the player had to fight against, but for a compo this is absolutely fine with what you have done. Great job! :D
Well, the game is qiute simple, nice maze. But I dont really like when it gets completely black for the last 10 seconds
Interesting mechanics
Damn i almost made it to the terminal after like 5-6 tries with the colors. Guess that means that the game is kinda interesting, cus i replayed it, but honestly, you could make a better idea for the signals. Anyway, i still like this game