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Buried Treasure
Buried Treasure
By pincushion
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 221 | 3.17 | 25 | |
| Fun | 194 | 3.10 | 25 | |
| Innovation | 212 | 3.02 | 25 | |
| Theme | 133 | 3.78 | 25 | |
| Graphics | 196 | 3.21 | 25 | |
| Mood | 250 | 2.76 | 25 | |
Comments
That was fun. although i think the battery mechanic is broken. i could keep digging when the battery was all red. If you were restricted to 5 digs for 25 money (which by the looks of it thats what you intended) that would have been very hard but i could see how it would be much more satisfying to win.
Ive had a metal detector for years but im just too lazy to learn how to use it and go and find somewhere to search so im very grateful for this game.
@steveofstevesgames Yes, that sounds like it's broken (or something I entirely forgot to implement). I was thinking that maybe the 25 money was too harsh though, so there's the silver lining that people might be able to play for longer. Thanks for playing! I'm glad you liked it.
desi
2026-04-20 13:18
Yeah i also had the same problem that I was able to keep digging.
Other than that I had alot of fun.
For a compo it is very impressive in my opinion what u did in those 48hrs.
I think what wouldve been cool is to add the shop as a place on the island and when u are close u can open the shop UI there. Even a box with the words "Shop" wouldve been cool so you can actually go there. (But as I said since you did everything by urself im not gonna rate u on that lol just an idea :smiley_cat:
@desi Even a box would work. I totally agree. When there's world, I like to play in it as much as possible. UI takes away from that. It's a good thing to consider when I encounter the problem again. Thanks for the feedback!
tolviere
2026-04-20 13:35
I think the mechanics are pretty solid here! I'm glad the battery didn't work because I wouldn't have had the money to even buy the battery recharge. I think the game is honestly better off without that kind of system anyways. You wouldn't have any real choice whether or not to buy the recharge, so it would end up being more like a tax than anything. The game needs a bit of polish, but I enjoyed searching for all the treasure.
Also I think the web build is broken for me. I spawned in some kind of limbo. It looks kinda pretty though. I had to download the game instead, which fixed everything. hell.png
@tolviere Thank you for trying the download! The web build worked for me, but it's also a bit janky, but definitely not what you're seeing. Great feedback. I was curious about that question specifically of battery and upgrades (others were incomplete), and I guess the mechanic being broken is still leading to some answers on it. Thanks!
citlaet
2026-04-20 17:23
I like the idea and mechanics are decent. Nice job!
Very impressive all the art and mechanics created in such a short time! For some reason, when I used the map, I kept finding everything except diamonds or rings. Overall, it was great! Good job!
I enjoyed this entry, solid mechanic and good take on the theme. I'm glad the battery mechanic didn't work because it would have been way too hard and definitely needs some balancing. Also I still had a ring to find but buying maps wasn't giving me new maps anymore so I just had to find it on my own. Overall really good compo entry great work!
Cool idea. I wasted so much money on recharging the battery because I didn't read that you could still dig without it!
Loved the map mark being visible in the world itself.
bereg
2026-04-23 21:16
Great idea and solid implementation of the mechanics. It was fun hunting for treasure until I fell through the map. I also like that the battery doesn’t run out. With extra micromanagement, it wouldn’t be as fun to play. If you add more atmosphere, like sea sounds and the detector’s beeping, it’ll be even better!
j4cko16
2026-04-24 22:04
The game move's and controls somewhat weird. The movement of the camera is done through moving my mouse, however my mouse keeps going across the screen as is visable? Also the camera rotating locks after a certain point on my end. Though this could just be a glitch with the web build. The character also can move freely while in the air without any like air pull, it doesn't feel as if i'm airborn with jumping and your game doesn't really focus on jumps meaning it may have been better to scrap it entirely to make other features better!
Negitives aside, the mechanics you made with the metal detector and how far I am from something in the ground are really nice. The shop is also a very good addition and the objective UI makes it clear what you would like me to accomplish! I think refilling my battery is a bit expensive and if i'm unlucky can result in soft locks. (perhaps battery packs around the map could solve that)
Either way, it is very impressive that you made a 3D game in just 2 days with cool outline shaders I may add, in godot engine none the less!
catanus
2026-04-25 10:13
The gameplay is addictive, but it needs some improvement.
There was a bug, and the ring found without a map simply didn't count, even though the required number was found. There are also some balance issues in the economy— if you find several planks and metal shards in a row, suddenly you can't recharge.
Screenshot 2026-04-25 130330.png
The map was the perfect size for this! Think I found everything there was to find. Pretty enjoyable, and visually appealing! Nice job!
rolly
2026-04-27 11:17
Nice take on the theme! It's unfortunately a bit easy without the battery feature, but it was still nice trying to figure the spots, and seeing the map you created!
Good job!