magnusfurcifer 2020-10-05 07:25
Fun little game :) i didnt get very far, would be cool to see what other peoples scores are.
Foon → Ludum Dare Explorer → LD47 → Sputtering around the Loop
By rialgar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 383 | 3.29 | 26 | |
| Fun | 254 | 3.39 | 26 | |
| Innovation | 417 | 3.06 | 26 | |
| Theme | 296 | 3.62 | 26 | |
| Graphics | 515 | 2.79 | 26 | |
| Audio | 387 | 2.79 | 26 | |
| Humor | 404 | 2.13 | 24 | |
| Mood | 521 | 2.58 | 25 |
Fun little game :) i didnt get very far, would be cool to see what other peoples scores are.
That was very unique, and it got pretty fun once the difficulty ramped up. I think the core idea is good, but it could be improved with some more dynamic elements. For example, maybe add some red blocks that move around the loop as well, so you have to keep an eye on it as it runs up behind you. Maybe also some extra points for getting really close to the red blocks before dodging, like some racing games do when you tailgate or have a near-miss. It might also be fun to see more complicated levels besides just a squircle.
This was a solid entry though, nice job! I had some fun with it. Also, the bent rectangles are a nice effect :)
I like the layout, with the stats at the center- feels unique, and gives you a nice sense of progress. The warping around corners effect is well done too!
Was fun :)
Capture.PNG
Simple but well executed concept. Nice use of the theme and I like how the objects bend around the corners of the track. Would love to see a leaderboard. I had a lot of fun playing this one! Great compo submission!
I really like the way you did the player control and how the obstacles and the coins are placed!! It´s tricky and fun1.png!
This has very minimalistic graphics and minimalistic but fun gameplay with a nice gradual increase in difficulty. I like having the playing field wrapped around the score.
I only got 21779.
I liked this a lot, a simple concept well-executed. The difficulty scaled very nicely, I got to 34165 once and it was very challenging at that point. Sound effects were clean and effective, especially when surpassing your high score.
Nice game, not much to say. The look of the game is well done old school, gameplay mechanics are on point. It checked all the boxes.
Fun game. nice simple construction.
I didn't expect much from this game tbh, but wow did it deliver on the fun! also like the smooth and subtle animation of the player rectangle a lot! The screen inside the game is also brilliant! Great job!
j8.png
**[PT-BR] Análise...**
1 - Mecânicas, Aprendizado e Fluxo: A mecânica de trocar de lane para um "circular infinity runner" ficou muito interessante. Se o personagem do jogador (doravante PdJ) fosse menor, creio que haveria mais rejogo. O jogo foi feito de tal forma que alguns energizadores e algumas maldições poderiam funcionar bem. Eu imaginei que em algum momento poderia surgir outra janela com uma corrida paralela nos mesmos controles como forma de ganhar mais ouro (seria um desafio meio tenso, hahahahah, eu ri pensando niso). O fluxo de jogo parece aumentar um pouco do início para as próximas voltas, creio que a dificuldade seja se manter por muito tempo (não joguei muito para ver se a velocidde aumenta e tal).
2 - Gráficos, Áudio e Narrativa: Os gráficos são simples e servem ao propósito deles (suponho que complicar esses gráficos possa fazer perder a nostalgia "arcade" que vem com o jogo, talvez não se aplicado algo no sentido nave espacial (em vez de carro)). O áudio também é simples e também serve muito bem ao propósito dele. A narrativa não foi o foco ao que notei.
3 - Cultura: O jogo tem fortes referências ao estilo arcade (não identifiquei condição de encerramento por vitória, talvez em um modo estágios poderia rolar algo do tipo). Também há referências a runners, ao que pude pensar. Gostei bastante do formato e acredito que seja promissor enquanto projeto.
4 - Monetização: Pode ser interessante vender o projeto para minimáquinas como entretenimento específico (estilo as máquinas que vinham com Tetris). O jogo, com algum polimento e novos elementos poderia vender com propagandas no smartphone.
**[EN] Analysis...**
1 - Mechanics, Learning and Flow: The mechanics of switching lanes to a "circular infinity runner" were very interesting. If the player's character (hereinafter PC) was smaller, I think there would be more replay. The game was made in such a way that some energizers and some curses could work well. I imagined that at some point another window could appear with a parallel race on the same controls as a way to win more gold (it would be a bit of a tense challenge, hahahahah, I laughed thinking about it). The game flow seems to increase a little from the beginning to the next laps, I think the difficulty is to keep it for a long time (I didn't play much to see if the speed increases and such).
2 - Graphics, Audio and Narrative: The graphics are simple and serve their purpose (I suppose that complicating these graphics can make you lose the "arcade" nostalgia that comes with the game, perhaps something not applied in the spaceship (instead of a car) sense. The audio is also simple and also serves its purpose very well. The narrative was not the focus of what I noticed.
3 - Culture: The game has strong references to the arcade style (I did not identify a win-win condition, maybe in a stage mode something like this could happen). There are also references to runners, as I was able to think. I really liked the format and I believe it is promising as a project.
4 - Monetization: It may be interesting to sell the project to mini-machines as specific entertainment (like the machines that came with Tetris). The game, with some polish and new elements could sell with advertisements on the smartphone.
Once I figured out the controls, it was pretty fun to play! Goes to show that the simplest games can be the most addictive.