Foon → Ludum Dare Explorer → Users → Lycaon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | NEON BLOOD QUEST IV | jam | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Sweet Crops | jam | |||||||||||
| 2015 | 33 | You are the Monster | Slasher | jam | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Spacebees | jam | 964 | 2.62 | 3.14 | 2.10 | 2.14 | 2.57 | 2.16 | 35 | |||
| 2014 | 31 | Entire Game on One Screen | Stalactite | compo | |||||||||||
| 2014 | 30 | Connected Worlds | Flip | jam | 597 | 2.89 | 2.76 | 2.59 | 3.12 | 2.88 | 30 | ||||
| 2013 | 26 | Minimalism | Deep Freeze | jam | 464 | 2.61 | 2.39 | 2.44 | 3.41 | 2.28 | 3.03 | 1.67 | 3.09 | 59 |
Would have been fun, but the player dot was hard to tell apart from a few flecks on my monitor, and the pillar smashing sound made me want to tear my ears off.
This game is amazing. 48 hours? In raw Java + lwjgl? Colour me impressed.
I made it "not fun" on purpose, I mean, getting stuck in a blizzard isn't really fun. I basically just asked myself "What is the absolute minimum a survival game needs?" and then made a game based on that.
I was pretty happy with how the graphics came out, except the fire sprite. I wanted to make everything monochrome so that the bright fire would stand out.
Haha, there isn't actually a win state, it's mostly a score-attack kind of game. I considered putting one in, but I couldn't figure out a way to include it without it feeling contrived. I was heavily inspired by Jack London's short story "To Build a Fire" when making this game.
The sticks, trees, and food are all completely random, although it's weighted towards trees (sticks and bushes have a 1/10 chance of appearing each, trees have an 8/10 chance). I've had times when I found more sticks than I could ever need, and times when I couldn't find any for miles.
The forest generates in a 500 meter wide circle with 8000 entities (either trees, rocks, or sticks.), so the forest has an edge (I tried to make it infinite, but I didn't have enough time).
Awesome job. Very unique concept, had lots of fun playing it (although the "skip level" prompt felt a little condescending :P)
While very interesting, the game sort of falls flat in its execution. I'm all for alternate ways of simulating conversation, but this one doesn't work all that well, at least in its current form. Controlling the little bastards got really frustrating, especially when all you want to do is get a link between two people going so you can catch a conversation topic but it just won't connect to the person that you want it to.
I like it! Very atmospheric.
Movement was frustratingly slow, and enemies frequently came out of nowhere to try and kill me, but other than that, the game was solid. The art needs some work. Only being able to carry one weapon at a time is frustrating, and I don't even know what the hell is going on with the way aiming works.
I like it a great deal! I love the art. It was a bit confusing to figure out what to do at first, but once I got past that it was great fun.
Controls were clunky and slow. Puzzles were basically ripped straight from Antichamber. There was a washing machine going in the background the whole time, for... some reason.
"Like Antchamber", but less charming, less clever, less mind-bending, and less original.
I like it! Using sine waves to control characters is a neat idea. I think the stars should have been stationary, though. It was really hard to judge where everything was going to be.
I liked this a lot. Great presentation, great idea, great execution. My entry had a similar concept, but you did it much better.
This game is adorable. A bit difficult to figure out where to go, and the controls were a bit clunky, but I like it a great deal.
This is great. Very visually impressive.