FoonLudum Dare ExplorerUsers → Lycaon

Lycaon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyNEON BLOOD QUEST IVjam
201534Two Button Controls / GrowingSweet Cropsjam
201533You are the MonsterSlasherjam
201532An Unconventional WeaponSpacebeesjam9642.623.142.102.142.572.1635
201431Entire Game on One ScreenStalactitecompo
201430Connected WorldsFlipjam5972.892.762.593.122.8830
201326MinimalismDeep Freezejam4642.612.392.443.412.283.031.673.0959

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Lycaon

LD26 — Minimalism

JuggleSim by mr_tag 2013-04-29T20:30:00

Great fun!

On Minimalism by richy486 2013-04-29T13:16:00

Would have been fun, but the player dot was hard to tell apart from a few flecks on my monitor, and the pillar smashing sound made me want to tear my ears off.

MONO by timtipgames 2013-04-29T14:34:00

This game is amazing. 48 hours? In raw Java + lwjgl? Colour me impressed.

Monoboy by jhrrsn 2013-04-29T13:35:00

This is easily my favourite submission so far. I'd pay for a game based on this concept, honestly. Music was amazing, the art was fantastic, and the mechanics were solid.

Deep Freeze by Lycaon 2013-04-29T13:53:00

I made it "not fun" on purpose, I mean, getting stuck in a blizzard isn't really fun. I basically just asked myself "What is the absolute minimum a survival game needs?" and then made a game based on that.

I was pretty happy with how the graphics came out, except the fire sprite. I wanted to make everything monochrome so that the bright fire would stand out.

Deep Freeze by Lycaon 2013-04-29T16:43:00

Haha, there isn't actually a win state, it's mostly a score-attack kind of game. I considered putting one in, but I couldn't figure out a way to include it without it feeling contrived. I was heavily inspired by Jack London's short story "To Build a Fire" when making this game.

The sticks, trees, and food are all completely random, although it's weighted towards trees (sticks and bushes have a 1/10 chance of appearing each, trees have an 8/10 chance). I've had times when I found more sticks than I could ever need, and times when I couldn't find any for miles.

The forest generates in a 500 meter wide circle with 8000 entities (either trees, rocks, or sticks.), so the forest has an edge (I tried to make it infinite, but I didn't have enough time).

Between the lines by martijn 2013-04-28T21:37:00

Awesome job. Very unique concept, had lots of fun playing it (although the "skip level" prompt felt a little condescending :P)

LD30 — Connected Worlds

Conversation by arhpositive 2014-08-25T21:48:00

While very interesting, the game sort of falls flat in its execution. I'm all for alternate ways of simulating conversation, but this one doesn't work all that well, at least in its current form. Controlling the little bastards got really frustrating, especially when all you want to do is get a link between two people going so you can catch a conversation topic but it just won't connect to the person that you want it to.

WorldLine by Jellycakes 2014-08-26T00:08:00

I like it! Very atmospheric.

Hell On Earth by CryoGenesis 2014-08-25T22:00:00

Movement was frustratingly slow, and enemies frequently came out of nowhere to try and kill me, but other than that, the game was solid. The art needs some work. Only being able to carry one weapon at a time is frustrating, and I don't even know what the hell is going on with the way aiming works.

Elemental by Aurel Bílý 2014-08-25T21:35:00

I like it a great deal! I love the art. It was a bit confusing to figure out what to do at first, but once I got past that it was great fun.

Flip by Lycaon 2014-08-25T22:07:00

Wow, wasn't expecting people to like this. Might make a few more levels, then.

InfiLoop by komjaur 2014-08-25T21:54:00

Controls were clunky and slow. Puzzles were basically ripped straight from Antichamber. There was a washing machine going in the background the whole time, for... some reason.

"Like Antchamber", but less charming, less clever, less mind-bending, and less original.

Heaven with Hell by Kyle Mac 2014-08-25T23:10:00

I like it! Using sine waves to control characters is a neat idea. I think the stars should have been stationary, though. It was really hard to judge where everything was going to be.

Close Your Eyes by nonetheless 2014-08-25T22:05:00

I liked this a lot. Great presentation, great idea, great execution. My entry had a similar concept, but you did it much better.

Waterfly Octus by gillenew 2014-08-25T23:15:00

This game is adorable. A bit difficult to figure out where to go, and the controls were a bit clunky, but I like it a great deal.

Sol by Mali 2014-08-25T23:25:00

Great presentation, solid music. I had some trouble understanding how the transfer of people and fuel worked, though.

LD32 — An Unconventional Weapon

Hugline Miami by Figglewatts 2015-04-21T14:44:00

This is great. Very visually impressive.

LD33 — You are the Monster

Slasher by Lycaon 2015-08-24T20:07:00

Whoooooops! That's fixed now!