nalozycshade 2013-04-29 03:32
I clicked the link and it gave me an error message. you might want to check that out your idea looks cool though.
Foon → Ludum Dare Explorer → LD26 → Deep Freeze
By Nacho
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Theme | 222 | 3.41 | ||
| Mood | 228 | 3.09 | ||
| Audio | 233 | 3.03 | ||
| Humor | 385 | 1.67 | ||
| Innovation | 425 | 2.44 | ||
| Fun | 439 | 2.39 | ||
| Overall | 464 | 2.61 | ||
| Graphics | 500 | 2.28 |
I clicked the link and it gave me an error message. you might want to check that out your idea looks cool though.
cool idea, but a small walking animation would be really great
Couldn't figure out how to make a fire.
Audio really sold the feel of a place.
Loved how you set up the graphics within the minimalist theme, the game itself lacks a lot to get into the fun mode
I made it "not fun" on purpose, I mean, getting stuck in a blizzard isn't really fun. I basically just asked myself "What is the absolute minimum a survival game needs?" and then made a game based on that.
I was pretty happy with how the graphics came out, except the fire sprite. I wanted to make everything monochrome so that the bright fire would stand out.
What this needs is some indication that you can eventually get out of the woods. Then the survival would not feel like postponing your inevitable death. which you would be anyway, but that's besides the point.
great use of audio and sparse graphics. good mechanic if given more context.
Who needs Don't Starve ;) -- I love games like this
Snap! http://www.ludumdare.com/compo/ludum-dare-26/?action=default
Obviously, to certain people "minimalism" means "it is cold".
I liked the sound a lot, the visuals could have done with a little bit of animation. At first I couldn't move for potatoes, then once I managed to harness the powers of fire (after dying once) I could find nothing but sticks for moles. I don't know if this was on purpose, but it felt apt.
Is there an end point? Third time through I managed to keep going for ages, even getting to a point where there didn't seem to be any more trees, but it seems like the only way to finish it is to die.
Sticks for miles, even. There weren't any moles, although I might just have missed them.
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5901
Sigh, not doing well today. That was the link it was /meant/ to put above. Where's an edit button when you need one?
Haha, there isn't actually a win state, it's mostly a score-attack kind of game. I considered putting one in, but I couldn't figure out a way to include it without it feeling contrived. I was heavily inspired by Jack London's short story "To Build a Fire" when making this game.
The sticks, trees, and food are all completely random, although it's weighted towards trees (sticks and bushes have a 1/10 chance of appearing each, trees have an 8/10 chance). I've had times when I found more sticks than I could ever need, and times when I couldn't find any for miles.
The forest generates in a 500 meter wide circle with 8000 entities (either trees, rocks, or sticks.), so the forest has an edge (I tried to make it infinite, but I didn't have enough time).
This is great, hella bleak. The fire building mechanic is a great idea.
Nice mood going on, couldn't actually figure out how to make a fire!
This almost feels like a minimalist "Don't Starve".Still a good job, I must say!
It was a very barren forest. It was so difficult to find sticks, which I only found 5 of. Berries weren't too hard to find. Great game otherwise.
Very fun minimal "Don't Starve"-ish implementation. :) Great work!
A good "minimal" idea, however it lacked a bit of polish: animation, better collision and more things to make it a bit more interesting.
Good interpretation of the theme. The graphics seemed a bit inconsistent; the fire was detailed and in-focus and the trees and character were blurred out. Some animation might have given this more weight.
I'm on a Mac, sorry :(
I like art style!