FoonLudum Dare ExplorerLD26 → Deep Freeze

Deep Freeze

By Nacho

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CategoryRankScoreCount
Coolness359
Theme2223.41
Mood2283.09
Audio2333.03
Humor3851.67
Innovation4252.44
Fun4392.39
Overall4642.61
Graphics5002.28

Comments

nalozycshade 2013-04-29 03:32

I clicked the link and it gave me an error message. you might want to check that out your idea looks cool though.

tiffi 2013-04-29 13:12

cool idea, but a small walking animation would be really great

mrpiglet 2013-04-29 13:24

Couldn't figure out how to make a fire.

Audio really sold the feel of a place.

kewry 2013-04-29 13:49

Loved how you set up the graphics within the minimalist theme, the game itself lacks a lot to get into the fun mode

Nacho 2013-04-29 13:53

I made it "not fun" on purpose, I mean, getting stuck in a blizzard isn't really fun. I basically just asked myself "What is the absolute minimum a survival game needs?" and then made a game based on that.

I was pretty happy with how the graphics came out, except the fire sprite. I wanted to make everything monochrome so that the bright fire would stand out.

umu 2013-04-29 14:47

What this needs is some indication that you can eventually get out of the woods. Then the survival would not feel like postponing your inevitable death. which you would be anyway, but that's besides the point.

great use of audio and sparse graphics. good mechanic if given more context.

bushmango3 2013-04-29 14:54

Who needs Don't Starve ;) -- I love games like this

cake_catastrophe 2013-04-29 15:38

Snap! http://www.ludumdare.com/compo/ludum-dare-26/?action=default

Obviously, to certain people "minimalism" means "it is cold".

I liked the sound a lot, the visuals could have done with a little bit of animation. At first I couldn't move for potatoes, then once I managed to harness the powers of fire (after dying once) I could find nothing but sticks for moles. I don't know if this was on purpose, but it felt apt.

Is there an end point? Third time through I managed to keep going for ages, even getting to a point where there didn't seem to be any more trees, but it seems like the only way to finish it is to die.

cake_catastrophe 2013-04-29 15:40

Sticks for miles, even. There weren't any moles, although I might just have missed them.

cake_catastrophe 2013-04-29 15:41

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5901

Sigh, not doing well today. That was the link it was /meant/ to put above. Where's an edit button when you need one?

Nacho 2013-04-29 16:43

Haha, there isn't actually a win state, it's mostly a score-attack kind of game. I considered putting one in, but I couldn't figure out a way to include it without it feeling contrived. I was heavily inspired by Jack London's short story "To Build a Fire" when making this game.

The sticks, trees, and food are all completely random, although it's weighted towards trees (sticks and bushes have a 1/10 chance of appearing each, trees have an 8/10 chance). I've had times when I found more sticks than I could ever need, and times when I couldn't find any for miles.

The forest generates in a 500 meter wide circle with 8000 entities (either trees, rocks, or sticks.), so the forest has an edge (I tried to make it infinite, but I didn't have enough time).

fabienporee 2013-04-29 18:09

This is great, hella bleak. The fire building mechanic is a great idea.

bluebutton 2013-04-29 19:49

Nice mood going on, couldn't actually figure out how to make a fire!

lightnarcissus 2013-04-29 19:50

This almost feels like a minimalist "Don't Starve".Still a good job, I must say!

kingsman142 2013-04-30 00:51

It was a very barren forest. It was so difficult to find sticks, which I only found 5 of. Berries weren't too hard to find. Great game otherwise.

meep 2013-04-30 16:55

Very fun minimal "Don't Starve"-ish implementation. :) Great work!

messiano 2013-05-01 04:55

A good "minimal" idea, however it lacked a bit of polish: animation, better collision and more things to make it a bit more interesting.

starpixie 2013-05-01 06:06

Good interpretation of the theme. The graphics seemed a bit inconsistent; the fire was detailed and in-focus and the trees and character were blurred out. Some animation might have given this more weight.

netmute 2013-05-03 20:22

I'm on a Mac, sorry :(

lemontree 2013-05-17 15:37

I like art style!