FoonLudum Dare ExplorerLD30 → Rainboverse

Rainboverse

By modbox

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CategoryRankScoreCount
Coolness354
Humor2532.87
Audio5822.67
Mood8752.61
Theme9742.55
Overall9932.74
Graphics10092.34
Fun10842.30
Innovation11122.21

Comments

2014-08-24 18:45

Looks amazing

modbox 2014-08-24 18:48

Lol thanks

zoomyzoom 2014-08-25 11:40

Now this isn't something I say very often.. But... Why am I collecting rainbow barf!? Not bad though haha

ViliX 2014-08-25 11:55

A bit confusing at first and need a bit more polishing. But since I am LibGDX lover, I like it anyway :)

anserran 2014-08-25 11:57

I liked the rainbow enemy. Not sure what it was, but I really felt it was bad. Didn't understand what food and rainbow barf was for. Nice colors.

modbox 2014-08-25 12:00

Read the about page and it will make sense haha

green-lightning 2014-08-25 12:01

Hey, I used LibGDX as well! I recommend you provide separate downloads for the jar file and the source code, because most people probably just want to play your game and it reduces the download size and time for them dramatically.

Considering that this is your first attempt, you did a pretty good job! At least you managed to finish and provide a playable game and 48 hours isn't much time at all!

modbox 2014-08-25 12:03

Yeh thank you, I really just wanted to be part of ludum dare

juju77550 2014-08-25 12:28

The song are so creepy for my ears !

green-lightning 2014-08-25 14:14

You asked me why the witches teleport, so here you go:

1. In RainbowWitch.java in the update() method in the else block you forgot to multiply the speed with the delta time as you have done in the if block, which makes the witches teleport once the player is out of their field of view.

2. In the RainbowWitch constructor you mirror the y coordinate of the cell for the witch, but this is wrong because libgdx already mirrored the map to fit its own coordinate system.

Fix:

In the constructor calculate the position like this:

position.x = (int) (x * StateGame.player.collisionLayer.getTileWidth());
position.y = (int) (y * StateGame.player.collisionLayer.getTileHeight());

In the update method always use "speed * delta" and never use just speed alone.

I guess these changes count as bugfixes, so you could upload a "fixed" version of your game...

modbox 2014-08-25 15:24

Thank you so much!

gambitsunob 2014-08-25 16:06

haha Rainbow barf. The art for this was awesomely rainbow. It was tricky to dodge the cats, and the hit detection was just a touch off. Got stuck on the walls on occasion.
rAIN boW bARF!

modbox 2014-08-25 16:10

Haha, ive never done anything with tilemaps and collision was a real problem, thank you!

tomker 2014-08-25 16:56

Got potential, especially with a bit better graphic. But still good : )

mess110 2014-08-25 17:12

good job on the game

uvwar 2014-08-25 17:14

Very nice! Some weird tile seams showing through and I glitched out and got stuck on a portal or something and I seemed to move faster going diagonally, but otherwise good!

xcharlie 2014-08-26 15:29

Good job for your first attempt! but why these guys follow me? Ahhhhh! :-P

bobrocks 2014-08-27 12:55

Nice first LD, glad you had fun!

nerd-burglars 2014-08-27 22:27

Fantastic first entry! It was smart, creative, and challenging! Nice work!

imdigitaljim 2014-08-28 00:04

Great submission! I'm sure you've learned a lot for the next compo too!

elefantopia 2014-09-01 23:48

I got stuck along the wall, too :( Fun game though.

dvanderaart 2014-09-03 20:22

I like the concept and it works well except for when the bottom of the char touches the border it gets stuck.. Looks bright and happy. Good one

fisholith 2014-09-13 10:30

Not sure why, but this reminds me of when I used to play around with D-Paint back on the Amiga. There's something kind of charming about the witches being filled with rainbow gradients. I like the colors. :)

Congrats on getting a Ludum Dare project in!

jaj 2014-09-15 09:33

Nice first entry! The colisions didn't bother me much, but I couldn't get the portals to do anything most of the time.