ironygames 2020-04-21 11:57
Hmm, the graphics look very interesting. Did you replace every mesh face with a circle on rendering? Unfortunately I can't play it, as it runs at about 0.5 frames per second on my computer (Windows7, i7 CPU)
Foon → Ludum Dare Explorer → LD46 → Pas
By badpaul34, lukuluk and leorototo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1304 | 3.47 | 20 | |
| Fun | 2141 | 2.80 | 20 | |
| Innovation | 1122 | 3.33 | 20 | |
| Theme | 1387 | 3.58 | 20 | |
| Graphics | 335 | 4.25 | 20 | |
| Audio | 493 | 3.66 | 20 | |
| Mood | 774 | 3.63 | 20 |
Hmm, the graphics look very interesting. Did you replace every mesh face with a circle on rendering? Unfortunately I can't play it, as it runs at about 0.5 frames per second on my computer (Windows7, i7 CPU)
@ironygames arf, sorry for your bad experience with it :/ No we don't replace mesh faces we use a point cache generated by Unity (maybe only HDRP) and then use it inside a VFX graph (new HDRP particles). You can have as much points as you want: it's not related to the vertex count (but be carefull the points coordinates are stored in a txt-ish file so a lot of point = a lof of RAM needed to play). Actually, we had to reduce the amount of points during the jam to make it playable. But still, you couldn't play it :(
Hello les gars ! Perso j'ai pas eu de soucis pour y jouer, et ça rend super. Vous avez fait un beau boulot là dessus. :smile: Ca aurait été cool un poil de narration ou de progression mais j'imagine que vous avez pas trop eu le temps.
3 Gd 1 prog, on pouvait pas faire de gameplay tu comprend ^^
^( freezing. my poor old computer.
Very nice looks!
interesting art concept, unfortunately cant realy play it :(
I can't understand why, but I loved the graphics. I had no problem running the game, but it could be hard to run on a lower-resource computer. Nice job!
Awesome point cloud effects and music/sound, very creative! Walking around was a little strange in that I seemed to have a lot of momentum and was jittering up and down a lot while standing in place, though.
i liked the art concept and i found fun...
The most unique graphics I've ever seen !
Really nice audio and that shader is pretty nice! Maybe a more plane level would have make it easier to navigate. Loved the mood, great work!
Everything about this game is stunning! In the beginning I was hitting everything because I thought the movement speed was too high, but then I got used to it (also, I sometimes got sutck in some places near trees). I had a lot of fun, though, and I would love to see a full game based on this artstyle. One of my favourites from the jam.
Pretty cool game! The graphics are very unique, and do actually add to the gameplay a bit as it's nice to be able to see the sticks you want to gather through the hills sometimes. The audio is very nice and enjoyable to listen to. I didn't feel much of any sense of urgency, as the fire doesn't go out very quickly and there seems to be plenty of fuel to gather. Maybe some sort of warmth bar would be cool—that goes back up when you're standing close to the fire, such that you have to decide between staying warm and going out to get more fuel. Overall, nice job though!
Hello, I really enjoy the atmosphere you have created! Had fun exploring around and visiting the fire sometimes, this could be a very cool game. You can actually see the fire and sticks through the terrain! Please continue with this!
As a first impression I must say this effect is really cool, and it'd be definitely worth occasionally using even in other games. I also had a huge issue with <1 FPS, as I currently have monitor attached to iGPU instead of AMD, and the game refuses to utilize the external GPU this way; if you could optimize the performance to be at least 3 times faster, e.g. by reducing the number of dots for users that have low FPS, it'd at least become relatively playable. If you can parametrize it, the game could track FPS to update this dynamically as required. The motion blur also extremely hurts this, and I'd prefer the option to completely disable it in these low FPS scenarios, so the movement takes only 1 frame instead of several of them (and I think it hurts most games generally anyway). As a further feedback, there's a strange cursor when loading the game, and the music doesn't seem to be seamlessly looping. By the way, if you're using URP in Unity, try to disable post-processing in the camera object to make sure this wouldn't double the FPS, as URP has some very strange issues :)
The graphics were interesting, very pointillism! I liked the simple mechanics. However the moving was very floaty and felt a bit bad, and I lost myself when I went exploring (did not quite drop from the game area but I think I still got stuck) :P I also got stuck into a tree momentarily, it's a good thing you can jump!