tijn 2015-04-20 11:58
Wow, this game is hard! I've tried a few times, but didn't manage to get very far. But challenging is good I suppose :)
Foon → Ludum Dare Explorer → LD32 → Unconventional
By vogon101
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 64 | ||
| Fun | 745 | 2.83 | ||
| Humor | 918 | 1.78 | ||
| Mood | 967 | 2.26 | ||
| Overall | 967 | 2.65 | ||
| Graphics | 1045 | 2.00 | ||
| Innovation | 1053 | 2.14 | ||
| Theme | 1105 | 1.94 |
Wow, this game is hard! I've tried a few times, but didn't manage to get very far. But challenging is good I suppose :)
Really cool gameplay, I enjoyed it a lot, even though the UI is rough. Why the limit on buildings?
It's also maybe a little fast-paced. I think I made it to round 115 something ^^
Tijn It is quite hard, but short. Jhell the limit on buildings makes it a lot harder and reduces the lag at the end
Game went hard fast. Could have been slower on the difficulty increase.
Whoa, this escalated quickly. There were so many people in screen that Firefox got quite slow, haha. Nice game, not the best graphics, but it was fun
Cool game! Lagged a lot at the end of it though xp
Boom! Took a few goes but I destroyed the enemy empire. I would have liked to have found out what the 'unconventional weapon' was...
This is a really fun little game and it has an addictive balance of gameplay. With polish and extra enemy/tower types, this could be shaped into a very nice full game.
Its a hard game. The graphics could need a rework.
I like the idea, but I think it needs a bit more polish, especially on the graphics.
Made it to round 120 or so after a couple tries and it started lagging a bit and then I died.
Definitely an interesting game, but I'm not really sure what the unconventional weapon was.
The limit on buildings meant I was just spectating from round90 onwards. I get that it was intended to reduce lag but it didn't really work, I was getting about 1 frame per second from round 90 onwards, and I just had to sit there watching my money count go up with no real idea what was going on from one frame to the next and waiting for the end.
Maybe if you could click to upgrade individual buildings it would keep the lag down whilst still allowing interactivity. I think the lag was actually caused not by buildings but by the huge number of enemies showing up near the end. a bit of extra fire power would therefore reduce the lag. Just a though.
yay i won! It was super scary when the biggest ones arrived. I like the progression in this game. well balanced.
i enjoyed playing it. for some reason made me feel like being mobbed by zombies :D
I read it was hard, but beat if first try, got lucky I guess. I enjoyed it, was fun to play through, not sure how well it fit to the theme.
It wasn't very unconvential. Also, it got way too hard when the giants appeared, and I couldn't build enough barracks.
If you survive long enough, the frame rate slows down because you spawn so many enemies (in the web player, at least)
Hah! This got crazy fast. I survived with one HP. =) Kinda strange having nearly infinite money towards the end but nothing to spend it on, but I had fun.
I kept getting the dev console which blocked half my screen in web version, not sure what was happening with that. In the download version I managed to survive with 10hp!
Great tower defense, love when all the screen is full of enemies
A bit hard for me, or maybe I'm just stupid?
Definitely could've done with some polish and optimisation.