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Maze Escape
Maze Escape
By akerspoket
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 461 | 3.09 | 24 | |
| Fun | 488 | 2.81 | 24 | |
| Innovation | 574 | 2.45 | 24 | |
| Theme | 470 | 3.22 | 24 | |
| Graphics | 397 | 3.04 | 24 | |
| Audio | 324 | 2.81 | 24 | |
| Humor | 469 | 1.76 | 23 | |
| Mood | 85 | 3.63 | 24 | |
Comments
zulubo
2017-07-31 15:53
Nice job! I love maze generators, I might download the source to look at yours. This game is in sore need of some sort of HUD. I couldn't tell how many lightballs I had at any one time, or if the flashlight was running out of battery, or what. So that would help a lot
wviper3
2017-07-31 16:08
@zulobo is right with the HUD. Thats exactly what I was thinking. Also, I lost the first time, but won the second. The second time however, I didn't even run into any monsters. I heard one though. Overall it was a pretty fun game. Nice Job!
Thanks for the feedback, I'm glad you enjoyed the game! I was leaning towards implementing a HUD but decided against it, both to get the feeling of stress that you never know how much light you have left, and a little because it was late and I was tired :P
This game is really rather good in my opinion. The atmosphere was phenomenal with the haunting background music and the incredibly unsettling clicking of the monster's legs constantly reminding you that you're not alone.
That said, I agree with the others: the game definitely needs a HUD or some kind of visual indicator of how much light you have left. I also think that the occasional squealing noise is a bit unnecessary, and actually serves to break the immersion a bit.
I feel like your game could also do with a bit of graphical flair. You should check out the latest official Unity post-processing stack -- it's super easy to use and with a bit of tweaking can make everything look a whole lot better with effects like motion-blur, bloom, chromatic aberration and the like. Check out a few examples here.
https://www.youtube.com/watch?v=KtoJ_CoRSyg
Anyway, keep up the good work. I hope I see you around next Ludum Dare as well! :)
hhsaez
2017-07-31 20:45
Found it! Great game. I agree that there's no way to tell how many light balls you have at any moment. I like the mood and the sound.
Nice work!
I liked the idea and the losing animation. It would be better if there was a simple hud. Or if you wanted to make those unknown you couldve explained a bit.
kashif
2017-08-06 08:28
Kudos for the effort is music. Nice Game. And I almost shit my pants when that tall thing came on to me lol :D
Good job!
The music is pretty scarry. I played through the game three times. I still don't know what the batteries or the red thingies are good for. In one way I like that there are no GUI elements on the other hand it would be great to have some information.
I would also have liked to have a map of the maze. Without the map I feel that I just wander around in the maze without sense of direction...
phlip45
2017-08-08 02:18
Music was nice. There was an odd cat screechy noise that confused me for a moment. I heard it when I was close to the green cube exit thingy so maybe you were originally supposed to be looking for your lost cat? Graphics were okay, but no one expects amazing 3D models in compo so you are fine there. I also would have liked to see something a bit more than a 'find the object' goal. Additionally it wasn't clear what the batteries were. Big guy was sufficiently creepy though! If this took place in a spookier setting instead of a trigonometric void world I probably would have felt the mood a bit better.
Overall it was fun, but felt like it was missing just one more mechanic to make it sing, and perhaps just a little more detail in the world. Having a ceiling instead of a skybox might have made it feel more claustrophobic. Great job though for a first time Compo!
tjakka5
2017-08-08 14:15
When you start up the game it's really hard to read the instructions, would have been nice to have a different font for that.
What i noticed first is the odd music, you are presented a short loop made with 4 notes, a low string instrument and a flute being accompanied by low rumbling. It simply lacks.
Only after reading a comment here i realized the clicking sound was supposed to be that entity who follows you and is the main threat in the game. Getting killed by it once i gotta say it actually is scary when you suddenly face it.
Since gameplay in such a game relies heavily on atmosphere, it doesn't deliver that for me.
The art doesn't complement it, nor the music.
But, the option to use those red flairs or what they were was cool. They gave the gameplay some more dynamic.
It was more on the easier side, with the flashlight taking a long time to run out.
Overall, it's ok but doesn't excel anywhere.
its scary, I heard a girl shouting, made me suddenly shut the computer my goodness gracious, haha nice game :D
shess
2017-08-10 04:39
A nice game, though could definitely use a bit of polish. The halloween-ish font was barely readable, and the soundtrack was more annoying than menacing. Still, it was suspenseful enough to make me want to turn the lights on :)
rixud
2017-08-10 05:39
Nice job, i didn't know for what i need get batteries? Flashlight run out of power? Without some hud i can't tell ... i love the music and the atmosphere! :thumbsup:
This is great! I agree with the other commentors that a HUD would have been nice, but I also see what you mean about not having one being more stressful, which I think adds to the game. My other suggestion would be to have a sound effect when you pick up an item, so you know you actually picked it up. Other than that, it had a great atmosphere-it was legitimately suspenseful. The sound was simple, but very effective too! I enjoyed it.
kr4ft3r
2017-08-11 19:18
Totally a creepy game. Being picked up is a nice touch, also that sound when pointing flashlight (at least I think that's what triggers it). The music is great, especially the high pitched instrument, which made my brain oscillate, in fact I'll go listen to it again.
You managed to make a creepy atmosphere, but the enemy does not look very scary so it hurts the dark theme. The maze is complex, but i never felt like i was running out of power. Overall this game was good, especially for a compo game. Even if i'm bad at mazes and horror games. :laughing: