FoonLudum Dare ExplorerLD39 → STRATOS-RZ1

STRATOS-RZ1

By matevt

View on ldjam.com

CategoryRankScoreCount
Overall3213.3320
Fun2173.3820
Innovation6132.2919
Theme3983.3820
Graphics3243.2720
Audio4352.3820
Humor2.338
Mood4792.5819

Comments

alejandrodlsp 2017-07-31 12:35

Great game, the controls feel very nice. Some ship animations would have been really nice though

dimesto52 2017-07-31 12:42

What is the use of the blue ball?

oxrock 2017-07-31 12:44

collect blue balls for points! Every lady knows that! ;p

That was good for your first unity game, i'd be proud of it. I think i'd of preferred the scoring be based on how long you could survive or some similar mechanic. Having to choose between getting more fuel and getting points constantly made me feel like the scoring system needed some work. Definitely adds in some risk/reward factor though for score being based on blue balls.

swifttech 2017-07-31 12:46

The game is fun, really difficult. But when the game really goes fast the ship controls are not responsive enough to avoid the red dots

falk-bruskeland 2017-07-31 12:47

Cool casual game! Fun fact: Stratos is acctually a Norwegian chocolate :D

mac-dragoness 2017-07-31 12:53

nice control and cool game! but you should add some animations to the ship especially no death animation as the sudden game over screen makes the game looks a bit "dead".

madalaski 2017-07-31 12:59

Ah, this brings me back to the days of my first unity game... And makes me kind of embarrassed because this is way better! It's 3D, it's fast, it has functional UI, the controls are tight and it has a risk-reward system to boot! I did try for fun to see how long I could last on 0 score and just getting fuel and I managed to get up to 600 fuel! Add some flashy effects and some tripping music and you've got yourself an exciting minigame!

g-o 2017-07-31 13:02

Great visuals!

@oxrock I kinda disagree I think the mechanics are fine; the POWER needed a rework though. It was decreasing faster as it sped up too closely to the speed (I'd not be surprised if it's linear) it you don't have the risk/reward factor anymore since you are forced to take greens and only once in a long time you can really consider takinga blue. I'd nerf it a little and maybe set it constant because you have to remember that when you get faster it's also easier to miss the balls / drive badly. Kinda make the difficulty curve really crazy!

BTW - I had some really sad moment lol.png

matevt 2017-07-31 13:39

Thank you all for the feedback! Appreciate it!

snirp 2017-08-03 14:54

I like it. Gets real difficult. Good adrenaline rush when it starts speeding up. GJ!

hungare 2017-08-03 15:08

@matevt Congrats on completing your first Unity project! This is a great start.

Things I liked:

The Gameplay- I really loved how the mechanics balanced with each other. You want a decent amount of power so you don't die, but not too much so you go too fast and hit a bunch of reds. You also need to decide when to pick up the points versus the power pickups. It got really tense for me when I was getting 500+ power!

The Sound Effects- The sound effects were pretty good. Having the sounds sound good for the points and the power and sound bad for the damage health made the game feel receptive.

Things I didn't like:

Lack Of Art- The spaceship model looks good, but I would have like to see something more interesting than a sphere for the pickups (rotating cube, 3D Icons for Power, Points, and Health)

Lack Of Music- I liked the sound fx, but not having music was a negative for me. It already felt tense when I was getting faster, and having a little bit of upbeat fast paced music would have completed the mood. Granted, I'm not great at making music myself, but I would have liked to see something.

You said this was your first Unity project, which is very impressive, especially for a game jam! Best of luck in the future!

kalibrated 2017-08-03 15:34

Hey nice game, congrats on finishing! I like the ship model, was it done in Asset Forge? The overall aesthetic was cool, almost a tron vibe to it.

I didn't figure out that the red hurt you until level 3 haha, but then I was rolling and going pretty fast. Only ended up with 3 points because I was favoring green but felt like I got far.

matevt 2017-08-03 17:54

@hungare Thanks for the feedback! I'm considering replacing the power-ups with something more interesting. The 3D icons sound like the right replacements! As for the music I couldn't do it in time. I learned how to add sounds in Unity in the last hours of the Compo.

@kalibrated The ship was made entirely with Unity's 3D objects :D. Asset Forge looks interesting! Will try it in the future. Thanks!

strigifo 2017-08-04 15:07

Nice entry, the controls and mechanics feel satisfying on this one which is a plus.

acoto87 2017-08-05 04:46

I like it. It remind me of the Battletoad flying motorbikes level. As the velocity goes up, it was really hard to avoid the red balls, and the power decreases too fast. The graphics are really nice, though. Anyway, congrats on the entry.

theflyingkeyboard 2017-08-05 10:33

Fun, but needs more polishing. Power drains too fast, especially with greater speed. I think that pickups are too small, now it is almost impossible with greater speed to catch the. Graphics is simple, but nice. Good Job!

mik3 2017-08-05 14:16

Simple, but fun. The controls felt very fluent and nice as well. Good job.

markwolf 2017-08-05 16:58

Simple but the gameplay is solid enough to entertain people for quite a long a time. Need though some twist for a better experience.

faulkin 2017-08-05 20:02

7 points! Simple game but nice presentation and good feel to the controls. I think a distance based score or score multiplier would be nice, but overall it's a fantastic effort for your first unity project. Great job!