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PowerGateLD
PowerGateLD
By khaotom
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 488 | 2.52 | 24 | |
| Fun | 463 | 2.47 | 24 | |
| Innovation | 493 | 2.11 | 24 | |
| Theme | 456 | 2.63 | 24 | |
| Graphics | 437 | 2.52 | 24 | |
| Humor | 394 | 1.75 | 22 | |
| Mood | 451 | 2.37 | 22 | |
Comments
You've got a nice concept here, I just found the controls a little frustrating. The ship is in no rush to change its position when the mouse changes its position, and it doesn't feel great that to fire forward, you have to move forward. If the "move to fire" feature is intentional, it'd be nice to see it made clear in the game, since it sort of just seemed like bad programming. If you could make the controls a little more precise, I'm sure this would be really fun.
sarwin
2018-12-03 04:57
Its fun but I found out that the ship can get stuck on the wall and its frustrating.
jisam
2018-12-03 05:02
My ship was stuck in a wall. :cry: And those green octopuses are too strong for me :octopus:
baknik
2018-12-03 05:02
The controls are a bit awkward for sure. BUT, I like what you're going for here with the choices of what to sacrifice at the end of the levels. Good stuff!
wdelvi
2018-12-03 06:39
The controls are really quite frustrating and I was unclear of why I couldn't go through the wormhole.
The control scheme is a little difficult to master, that's for certain, but it grew on me a bit. Tricky control schemes can be a feature. This could well be the Dark Souls of the flight-go-right genre.
:octopus: is an unstoppable killing machine, haha.
vilix64
2018-12-03 08:42
:octopus: Nice fun fast paced game. Keep it up!
bradur
2018-12-03 10:47
The controls were quite hard at first but not impossibly so. It doesn't feel too bad after a while. Getting stuck on walls is annoying though!
Felt good to have so many powerups 😎. Could have used some sounds & music!
suchista
2018-12-03 14:01
The controls are weird, but the game is fun and challenging!
khaotom
2018-12-03 16:21
Did a small update to fix getting stuck in walls, make the controls a little snappier, and add tutorial about the gates.
bumdag
2018-12-04 09:34
Yeah like other comment, ship sticks to wall but other than that it was fun. no sound or music? Maybe just me be the controls were a little hard at times to use. It didn't feel right.
foxor
2018-12-04 15:06
Shoot + move is a pretty terrible control scheme for a shmup. You have to be right behind enemies to hit them, and they shoot right behind them, but if you try and dodge, you miss, or worse, you shoot backwards.
kosmosos
2018-12-04 15:32
It's great! Although I agree that controls needs some love :')
gludo
2018-12-04 15:39
Cool concept, but the controls are a bit weird... maybe WASD should be better ? :)
aeveis
2018-12-05 09:44
I think I beat it, but just the ship exploding at the end.
The controls are pretty hard and not fun, maybe if you shot in the direction you were moving and it was something more top down. I did like slowly building up the powerups though and getting higher power and multiple shots. The different portals made for a nice sort of exploration. keep up the good work!
pkenney
2018-12-10 00:35
Interesting and difficult core control scheme, where I have to fly toward something to shoot it. The enemies are quite tricky, and their pattern vs the movement of my ship created some really interesting dogfights. A few times I could not believe I had snuck through a set of shots without getting hit! WOW. So it's cool the way those systems interacted to create these tricky moments.
The difficulty was a bit tough for me, and then it was quite disheartening to go backward one level and have to repeat each time I died. It took some care and time to destroy the enemies, so I really wanted to restart the same level from scratch. Perhaps that makes the game too short? I'm not sure.
So I had some real highs and lows on this one: at times I felt like an ace dogfighter, and at other times I felt hopeless. An interesting mix!
Interaction of the ship with the walls (Sticky instead of Bouncey or Slidey) was a bit jarring at first, but sort of intriguing too, like maybe there were some tactics there? Since flying at the enemy can be tough maybe there is a tactic of "landing" on the wall to shoot safely, and then flying off when they shoot back?
Graphics were nice and it was clear when I got hit, though I did miss having some basic sound effects to make the game feel more real.
Overall a nice job!
sorlok
2018-12-23 16:40
Neat idea, although the controls were a bit counter-intuitive to me. Good use of theme!