FoonLudum Dare ExplorerLD41 → Trouble at the Thirsty Stag

Trouble at the Thirsty Stag

By foxor

View on ldjam.com

CategoryRankScoreCount
Overall1.503
Fun1.503
Innovation2.003
Theme2.003
Graphics1.003
Audio1.503
Humor2
Mood2

Comments

yinyin 2018-04-24 11:35

It got a little obtuse once start node, get, set *and* then were introduced. Too much at once and too little connection to the new task at hand. Up till that point I could easily proceed without even seeing the level first.

Also a zoom/indication for nodes off screen would've been great. At first I accidentally pushed things out of view and didn't quite realise that they were still being used.