klekky 2017-04-29 22:05
Nice concept. I like the ways the enemies look. I was on low health, and tried to pick up a health pack. It just disappeared and didn't give me any health. It needs polish, but it's got solid mechanics, which is always good.
Foon → Ludum Dare Explorer → LD38 → MARBLE GALAXY
By connorses
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 378 | 3.05 | 19 | |
| Fun | 390 | 2.82 | 19 | |
| Innovation | 319 | 3.00 | 20 | |
| Theme | 251 | 3.44 | 20 | |
| Graphics | 439 | 2.66 | 20 | |
| Audio | 1.00 | 5 | ||
| Humor | 1.50 | 6 | ||
| Mood | 486 | 2.37 | 18 |
Nice concept. I like the ways the enemies look. I was on low health, and tried to pick up a health pack. It just disappeared and didn't give me any health. It needs polish, but it's got solid mechanics, which is always good.
Great game, nice idea! The simple graphics are good too. Just that the controls are a bit confusing, sometimes, the player just doesn't move the way I think it will move. Except that, I liked the game. It's fun, I think it has potential if you polish it properly. Great work, keep it up. :smiley:
I adore the idea to use marble to break glass on a sphere/planet. I also think it was a clever usage of red/blue, glass/sharp edges to note what to touch and what to avoid. I think if you put some polish into the camera control (maybe it's my mouse sensitivity, but I can spin around really quickly which made me dizzy really quickly) and some audio (even if it's just simple sfx), this is a solid concept to work into a proper game!
A little bit more juiciness would have been great. Sound could add a lot more (even to locate enemies more easily). Either than that, the game can be quite addictive, it's pretty cool :p
Cool entry! It's a little plain not too much to do as far as I could tell, sound would have added a lot.
Has an interesting look, it would be nice if there was some music though.
This was a fun game, I really liked it. The design made it really clear how to defeat enemies and each one was a bit different. Nice entry!
Looks like fun. Let me know if you make a web or Mac version, and I'd love to try it out!
I like the concept. Spinning around seems to be far too quick, it makes me sick to spin my mouse around. At least towards the beginning the enemies seem pretty trivial, you have a huge amount of health and the enemies usually just run straight past you even if you're standing still. Still a really cool idea and I like how the enemies move in theory.
Pretty simple and works perfect. It's a good game for Compo mode overall, Congratulations. PD: I love enemies with his shape like a pill hahaha
Nice concept, graphics were very simple, but the gameplay was solid.
Good entry. The game could have gone on forever with another gamemode.
The graphics were simple, but nothing needs to be done about that, as this is not impotent for this kind of game.
Good and fun game, I like it!
Really like the concept, pretty cool with the movement but the controls seem a bit wonky sometimes. I liked the diversity, and though the game was aching for some music a solid game nonetheless.
Just wish that you didn't use Unity's default skybox :P
I find the wheel based ai's really interesting. It was fun to watch them over shoot and then start spinning to go the other way. It was fun to smash everything. I think it the mouse look was a bit too sensitive but otherwise all of the elements work well together. Good show!
Cool! Fun concept, I really like the varying enemy design & how it forces you to be precise with your movement. Only real issue is that the controls could use some tweaking - the camera is super sensitive compared to the movement, and having jump on Y (instead of A) felt a little weird to me. At first I felt like I was kind of fighting myself since the camera greatly affected where you go, but I got used to that relatively quickly. Still pretty fun, nice work!