Foon →
Ludum Dare Explorer →
LD50 →
Carrot
Carrot
By loic-blumgi
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD50 | Ever |
|
| Overall | 334 | 3.40 | 21 | 40.3 | 55.5 | |
| Fun | 341 | 3.26 | 21 | 42.9 | 56.5 | |
| Innovation | 364 | 3.16 | 21 | 40.5 | 50.5 | |
| Theme | 476 | 3.21 | 21 | 20.4 | 35.0 | |
| Graphics | 50 | 4.21 | 21 | 84.7 | 88.8 | |
| Audio | 315 | 3.16 | 21 | 30.7 | 48.0 | |
| Humor | 227 | 3.11 | 21 | 50.4 | 64.3 | |
| Mood | 298 | 3.26 | 21 | 36.5 | 52.7 | |
Comments
rxbbie
2022-04-04 05:29 ♥ 1
Cute little game! The physics feel really satisfying, it's fun to zoom around and knock the bullets away. Music is super cool too! Just a heads up, the WASD controls aren't right. `D` moves you down. Overall, fun entry! Good job!
This is a really cool game! The movement and combat are snappy as hell and super satisfying, and the gameplay is addictive. I especially like that you can bounce the bullets into the carrot, because it forces you to think about your moves and be clever with how you deflect things. I could definitely see some challenging puzzles made with these basic mechanics.
stephanttm
2022-04-04 05:58 ♥ 2
Super fun and absolutely gorgeous! Great music as well. I love the slow down when using the space bar attack.
Great combination of 2D and 3D to create a very nice art style. Satisfying controls, easy and fun to play. Awesome game :)
Great art and satisfying gameplay. Although I think WASD is mapped wrong.
Sorry For WASD it was late and I ve an AZERTY keyboard so I didn't test well. But you can play with mouse or Arrow keys :) Hope you ll have fun :D
I like the concept, and the art is really good. But with no score counter or win state, the game can get kinda boring. Also, I think that adding a juicy sound effect to swinging the bat would be an awesome addition.
Pretty good, lots of polish, and I really love the art style, only wish enemies came in waves
oadt
2022-04-05 07:12 ♥ 1
Cool art style! I adore the design of the snails 😄 Its only a bit annoying then the snails get out of the viewport and they don't get back.
One thing about the controls: I also noticed the WASD issue, but arrow keys where fine. I tried the mouse controls, but for my intuition they are inverted. Like I would expect to move up when I move the mouse down and release. But maybe this is just because I played angry birds 😅 But because of the other control options this was no problem for me.
a swing animation would have been nice
Cool graphics !
Nice one ! I saw it on twitter a couple of time and was really curious to play it, it's always inspiring to play other construct game, and I was not disapointed ! I really liked the mouvements, it was really fun and juicy to bounce around kicking the bubbles around me ! And the art is gorgeous ! Great job !
@puree-adventure Thanks I love your pseudo :)
Nice game! WASD issue make this game really hard=) Great Work!
thanks @easyluckygem you can play with mouse that are my favorite controls or arrow keys . Thanks for playing
Really great graphics! Took a second to understand I was "hitting" the bullets with the area around me but once I did it was pretty neat. Might have been a little too much camera movement and shake for me.
arqitech
2022-04-08 12:30 ♥ 1
Wow! 😃
I really like the mechanics, the graphics are good and the game felt great to play. I think it would be cool if you could destroy the alien snails by bouncing back their bullets.
Overall, a fun game! 🚀
kremlebot
2022-04-08 16:37 ♥ 1
How to did it for 48 hours? It's impossible. Great art, great gameplay. And one more respect for that rabbit have to defend his carrot.
langotriel
2022-04-08 17:10 ♥ 2
The visuals are stunning, even beyond the thought that this was made in 48 hours by a single person who did everything else as well. Extremely well done!
The music, art and theme of the game are all nicely suited for each other too, which I appreciate. Super well done!
nyunesu
2022-04-10 00:13 ♥ 1
Hey Loic, nice entry! It was a bit confusing to me to understand how the game worked at first, if there were a win condition or not, or how I'd interact with the game e.g. How does my dash affects the ball, what is the purpose of the space button etc.
I love the art but you already know that :P
My advice would be working on the sign and feedbacks part of the game for future entries (: Here's a cool article if you want to take a look
hey @nyunesu ! Thanks for playing , your feedbacks and the link I will read that for sure :). I ve lost lot of time on music on this entry, I am not musician, I was a bit confident on the gameplay and camera part aha and finally miss some time to finish it well.
Maybe I ll rework it for a commercial version if I found something enough casual in the controls and pacing.