deniz-aras 2022-10-02 22:57
Love the sound effects! I should a thought something like that for my game where would I sing some tavern songs. Game play is little iffy. After finding Lava hot it gets really hard to find it. Nice work.
Foon → Ludum Dare Explorer → LD51 → The Lure of Treasure Whisper Island
By gamedevzach
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 344 | 3.19 | 23 | |
| Fun | 408 | 2.81 | 23 | |
| Innovation | 292 | 3.16 | 23 | |
| Theme | 196 | 3.69 | 23 | |
| Graphics | 277 | 3.35 | 23 | |
| Audio | 179 | 3.35 | 23 | |
| Humor | 54 | 3.66 | 20 | |
| Mood | 255 | 3.18 | 21 |
Love the sound effects! I should a thought something like that for my game where would I sing some tavern songs. Game play is little iffy. After finding Lava hot it gets really hard to find it. Nice work.
Love the voice acting! The song at the beginning definitely gave me a laugh. Really unique concept -- I don't think I've ever seen the warmer/colder game brought to life in a video game! The game itself is pretty tough but with a little patience I found 2 treasures. It's funny to me -- with some of the LD games, 10 seconds seems like a short amount of time. But in this game 10 seconds feels pretty long. Thanks for stretching my perception of time.
I like the voices! I couldn't find the treasure unfortunately... :(
Also the trees are really pretty!
Found 2 treasures! I like how you can sort of bisect the space using the hints. The closer you get, the finer movements you want to make between each hint, so it becomes a big waiting game. But it's still fun to get a treasure. Voices are amazing!
I was intrigued by the mechanics from the get-go. It felt fun trying to figure out how the colder-hotter system functioned! I spent most of my playtime (which totalled at around 15 minutes) digging holes in the area the whispers told me to be "lava hot", which felt a bit frustrating. Nevertheless finding the treasure after such an arduous search felt good!
The humour and mood are great! Small things like the found chests dropping down in the menu and dirt balls rolling around after a hole is dug really added to the experience for me. Also the whisper sounds didn't get repetitive or annoying - on the contrary hearing the character speak started to give him some depth as time went on.
The colder-hotter mechanic working with a delay was a smart idea! Could be a nice fit to add tension into a survival horror game, in the form of a metal detector or perhaps a radar.
I wasn't able to find any treasures. But, I liked the art, the mood, the little flags, but mostly loved the 'warmer' voice. I was caught off guard and it got a nice laugh out of me. I feel like there's a nice concept here :)
Love the whisper and voice acting you made! It's very humorous!
I found a treasure! I was a little tedious. My favorite thing here is that you managed to get a ton of trees in by using a 2d LOD at distance. I respect that optimization :D
Great idea for a mini-game, found two treasures though I wish I could open it to see what's inside :smile:
A super simple little game idea, and a pretty fun little game to play.
Very nice! A nice take on the theme. I wish I could open the treasure :(
Nice game, every 10 seconds seems an eternity xD Small details but the map lack of diversity, and the transition between 3D tree and billboard is not that smooth. But it was still fun to play, I loved the voice telling me that where to go!
Interesting! It was a nice little game. Interesting use of the Unity terrain system (I'm assuming?) I found it pretty challenging but I was able to find one. For a compo game this was a nice cool little project and the concept seemed kind of unique. Voice acting of course is on-point.
This game has an early-pixar 3d feel and I'm here for it
Great voice acting, nice models. It would be great if the world had more variety and some places where that would be very distinctive. The gameplay is quite easy to understand, but especially at the end the 10 seconds feels like an eternity. Quite fun for a couple of minutes.
I did not find any treasures. But it was later in the day when I realised there was more than one to find. The ice/warmer seem inconsistent at times, I had it change when I had not moved. Voice acting was good. I listen to him mostly say warmer until the sun set and there was enough variety that it did not become annoying.
I like the idea, but it's very unclear sometimes. It just keeps saying "Warmer" non-stop. Sometimes, it does change, but it's very unlikely. Nice model and voice acting though.
Also wtf is that 1900s Sea Shanthies ?