lorddrw 2023-01-08 20:55
Good game. I enjoy it :)
Foon → Ludum Dare Explorer → LD52 → Organ Punk
By tengusheath
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 167 | 3.47 | 23 | |
| Fun | 224 | 3.14 | 23 | |
| Innovation | 255 | 2.97 | 23 | |
| Theme | 158 | 3.71 | 23 | |
| Graphics | 178 | 3.47 | 23 | |
| Audio | 157 | 3.22 | 22 | |
| Humor | 152 | 2.78 | 21 | |
| Mood | 63 | 3.81 | 23 |
Good game. I enjoy it :)
Very fun game! Interesting take on the theme 'harvest', I was thinking about harvesting plants not harvesting peoples organs, but nice to seer some originality. I'm pretty bad, only got a score of 4. One thing which feels a bit strange is that then movement feels a bit laggy, I have no doubt that it isn't lagging, just maybe make it a bit smoother. Apart from that, wonderful game with very nice art!
I saw this one come together through the updates you posted and it's really cool seeing the final product, nice work! You create a sinister atmosphere really well, which is a good juxtaposition to a theme like "harvest" which we've seen so many sillier/cuter takes on. Good stuff!
@tk-dev strange about the movement, it doesn't feel laggy to me at all. Maybe the movement speed is too fast?
@0xwavy thanks a lot for looking at the updates and playing.
@tengusheath nope, my webGL is just very laggy. My bad!
Cool little game. Everything is working great. Good job !
Nice, solid game with great interaction mechanics. Clear and concise for a compo game.
Creepy, but fun. Took me a little bit to figure out what to do, but once I got it it was fun. Good job!
I got 9000 coins. I like that you made your own art and the game was finished and worked properly :). The take on a theme is cool!
Nice game! I got 11000 coins. I liked the art and sound, it has a very nice aesthetic and ambience. I played through a couple times, the first time I didn't really pay attention to the Toxicity, and the second time I tried to keep it low and put everything on ice. Was starting to notice that I need to balance delivering on orders with keeping Toxicity from getting too high, because if I spent all the time trying to keep Toxicity low I didn't deliver enough orders! Fun game, I enjoyed playing and would love to see it expanded!
Interesting take on the theme. It felt very reminiscent of a portion of graveyard keeper gameplay but simplified for a game jam.
Feedback: I had no idea what the toxicity meter was for or what created it. I wish i could organize my organs and put them on ice during the downtime between customers. I wish it was easier to target select the organs for pickup - once i had more then 5 or 6 laying on the floor i just kept picking up the wrong thing.
I will say the interaction mechanics were great - i know how hard those can be to program and this felt very intuitive so great job!