Foon → Ludum Dare Explorer → Users → S_Onoe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Dear Ivan | jam | 2.57 | 1.78 | 2.78 | 2.78 | 3.14 | 2.85 | 3.07 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Listening to Rama | jam | 718 | 3.51 | 2.86 | 3.47 | 4.24 | 4.37 | 3.83 | 2.50 | 4.23 |
Dialogue was very polished for this one. The ambience and sound design all add up to a great experience. Gameplay wise, I liked how the player agility increased through level progression. Well done.
Neat designs and great execution. I like the color switches. If I were to design it, I would make the color automatically switch whenever I pick something up to add some dynamic. The physics of the frame closing in was also cool. Great job.
I liked the overall solidness in the environment. The monsters felt intimidating alright. I would say next time make the projectiles more random in their trajectory, and make the camera naturally move with the mouse instead of having to drag.
Very Nice game. I like the neat story and clean controls.
Enjoyed the game. The atmosphere was really good and overall nice balancing the concept of money vs difficulty. Great job!
Hey--I enjoyed the game! A few comments: the mobility of our plane is a bit too low so I found it hard to dodge projectiles. Adding more kinds of projectiles would also be effective. I like the audio, although more variety could be added. Overall, great job.
I laughed so hard at the voice. Gameplay speaking, I found the first person perspective great, and I can see you put quite some effort into building the houses. One thing about the beams is that the area of effect doesn't quite match its physical end. Maybe try to do some minor edits. Overall, well done!
Nice game. But I really felt like in the later levels, it becomes a kind of trial and error approach which feels a bit off from the theme. Also the controls were not the greatest. But overall, nice execution of the concept and well done.
Boginka was REALLY CUTE. I also loved the environment design in general and decision branches. Great job.
The audios were just so polished among everything that's awesomely executed here. One thing I would say is that the base moving audio is a bit too sharp and can be tiring to listen to in long periods. I might suggest lowering the pitch slightly? Overall great game.
I just wanted to say that the game was a blast. Controls were not the greatest (jumping for example) but I LOVE how it's executed. Will drink coffee again.
I liked the game. It was an interesting concept. I would say that give the player some time to respond instead of suddenly taking the response away. I would also like to see more mobility from the player's side, such as dashing, blocking, etc. This has a lot of potential. Great work!
Nice game that plays around with numericals. I really liked the "selling your soul" option too.
The idea of picking your own load was fun but I hope I am more in control of my truck. Great work!
Nice, solid game with great interaction mechanics. Clear and concise for a compo game.
I liked the idea and thought it was a good base for future development. The camera doesn't seem to follow the root if you sway aside for too long though. Great job!
@christopher-hedge @darzu @fc85057 Thanks so much for letting me know! I have now uploaded an embedded WebGL build which should run just fine. Please check it out :)
@bowen @tengusheath @mrs-wheelsx @elmikosch @yikatong Sorry for being rather vague about gameplay as we felt that would contribute to the game's feel. I have put a quick tutorial in the page.
@cloistered After placing these nodes, try pressing e to take a picture. The level goals are in the opening dialogue and can be revisited by pressing q. I will work on dialogue speed. Thanks for the feedback and thanks for playing!
Great game here. Rated 5.0 for humor (especially enjoyed the part where you pull out the tranquilizer). Loved the tall buildings and pixelated graphics, they add to the mood a lot. The gameplay loop does get a bit repetitive onwards as you have to navigate through similar dialogues for every person you talk to; one of the footstep audio was a little too harsh. But pulling all this off on an individual project is superb. Great job.
art was like Rick and Morty. Very cool.