anton-savinov 2021-04-27 16:44
The HTML5 version had frozen my Chrome :(
Foon → Ludum Dare Explorer → LD48 → Darkest Depths
By skipi, Sk3lletal, Misakipony, PixelPlayToy, Moddiefox, Jophire, Mothman and Keegan Le Serg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1632 | 3.00 | 22 | |
| Fun | 1702 | 2.65 | 22 | |
| Innovation | 1687 | 2.57 | 22 | |
| Theme | 1280 | 3.35 | 22 | |
| Graphics | 1378 | 3.20 | 22 | |
| Audio | 884 | 3.22 | 22 | |
| Humor | 2.17 | 16 | ||
| Mood | 1021 | 3.42 | 22 |
The HTML5 version had frozen my Chrome :(
I love the graphics, giving real PS1 vibes. The music, especially the intro music was very nice I think you attack a lot faster than the attack animation lets on which was kind of confusing.
The concept of the game is interesting and the lore was surprisingly deep for a jam game. great job guys!
(Also I managed to play the html5 version just fine on an old surface pro 3)
I love this game. It reminded me of older fps games. The audio was also pretty great.
I enjoyed the world-building at the start, and the whole idea of making the dungeon hard while trying to crawl back out is fun. Excellent work on the small red tripod enemy design. The sounds and speed gave it a friendly creepy vibe.
Wow! The art style was really cool. After seeing the tavern guy at the beginning I was not expecting it and was pleasantly surprised. I had a hard time telling who was taking damage when using the sword so I stuck with arrows until I ran out. Then I died. It was real fun!
pretty cool. i like how fast you moved. felt good. Is there a jump? that would of been nice. got stuck on a small enemy could not move anymore. And maybe enable full screen on webpage. mouse kept going out of screen causing issues. not your fault just an issue with web games.
Argh. Looks like it'll be an awesome game, but once you enter the depths, the 3D view goes purple (in Chrome on Windows). Please see if you can fix it and then notify me! :pray:
No issue loading up the web version. What engine you make this in? I had quite a bit of fun playing around and loved the creature design. Real great throw back that would be awesome to see expanded on.
Html version didn't work for me but I downloaded the windows build and it worked fine. Nice gameplay, satisfying sound effects and movement feels pretty good. seems like some parts like what I imagine might be an inventory/item pickup system are not done yet. I still had fun and played for quite awhile. I found a way to cheese the bigger enemy by circling around its back and standing directly behind it slashing.
This was super cool! Definitely had early FPS vibes. I enjoyed the speed with which you move, as well as the variety in weapons. I think a bit of contrast on the stairs / tunnels would have been nice, though, just so they're easier to see when you're near them. Nice work!
Minor, easy to add, and I know you put it in the description, but I'd put a "E to continue" etc, on the bottom of the intro text, so the user knows how to proceed.
I like the controls, and the graphics and audio are pretty good!
It'd be nice to have a more active bow animation, and maybe an actual arrow that maybe you can pick back up.
Good job!
Promising start! I think a map and more textures would be helpful in understanding the scenery and navigating but that's not too much of a knock given the amount of time you had to work on it.
I really like the design of the enemies here! The music was also fantastic!
I thought it was fun, especially the movement was super responsive. I was a bit confused though, since after going through several doors it seemed like I was ending up in the same 2 areas, I could even still see the bits of flesh from the monsters still around. Good job though it's a super solid basis, I'm sure the final version will be really cool
The music was really nice. Very Playstation/Nintendo 64 era vibes which was cool. Attacking could use some more feedback, I couldn't tell if I was hitting enemies.
Had a lot of fun but I had no idea what I was supposed to be doing, I kept going down but only found enemies, eventually decided to try going up instead but only found more enemies, is there more? Anyway, I found the combat pretty fun and the graphics were really neat.
Really cool game
Cool game. I was able to just walk past all the enemies, so maybe they need to be stronger or more dangerous? Also recommend binding things like interact to multiple keys (E, Space, Enter, etc.) so people just figuring it out without instructions can play easier. Since you don't have many controls, it should be easy.
Hi all! Thank you for all the great feedback.
@profit You can jump (space). However there is a relic which its effect is to disable your jumping. Relic effects aren't displayed anywhere to the player in the jam version (there just wasn't enough time), so sorry about that. We also wanted to have full screen mode, but we realized at the last minute the entire gui wouldn't resize and align properly, so we locked the window resolution.
@comicsans Unfortunately if web version is not working for you there's not much we can do. Web export in the Godot engine uses GLES 2 which the engine historically had problems with (apparently). I recommend downloading the executable for your platform and trying the game on there if the web version refuses to work.
@cyzaine We made it in Godot! c:
@iuunno You're correct we wanted to have the pickup system display on the gui. The objective of the game is supposed to be collecting relics on each level and we wanted to show which relics you currently have on you and which have already been recovered. The gui wiring never got done even though all the art assets were made.
@matt-swieboda Thanks for this suggestion, I've went ahead and added it c: It should make the initial controls clearer. I also really like the idea of a retrievable arrow. We really want the bow to be a weapon you have to count your shots with and limiting it to a powerful, single shot use would do that nicely I think.
@skipi I still explored to find the relics even though they didnt show up in the inventory. Just the simple mechanic of collecting them was motivation to explore all of each level.
I liked that you guys tried to tackle a big scope but next time try to add in a tutorial level early on in development so that the "rules" of the game are more easily understandable.
Great entry! I really liked the graphics and the old school 3d/doom vibe. Keep up the good work