FoonLudum Dare ExplorerLD48 → Save The Captain

Save The Captain

By sonmi

View on ldjam.com

CategoryRankScoreCount
Overall19112.2522
Fun18592.2922
Innovation16442.6222
Theme19012.0422
Graphics16212.8022
Audio12112.5222
Humor14101.8121
Mood17942.1821

Comments

vknauss 2021-04-27 22:43

I liked the concept a lot. One thing is I thought it was difficult to tell which row the bullets were coming through on. Nice synths btw

peculiarcarrot 2021-04-27 22:52

Man, I would have loved to see this more fleshed out. I'm sure you know the game is very, very short, which is a shame. If it was much more obvious which row the projectiles were coming from and the movement between tiles was snappy enough, I can 100% see this being a really fun game; dodging an onslaught of projectiles coming down each row with precise movements between tiles. I hope you work on this more, it has potential!

blondeman 2021-04-27 22:53

love the concept of moving the player in a way that you and the captain dont get hit. I feel like a lot could be done with this idea with more time!

brandon-orden 2021-04-29 04:38

I liked the diorama like environment perspective along with the sprite art used on a 3D background. It's a cool idea- there's something to a 3D grid avoidance game where you need to worry about the captain along with yourself. Short, but makes a neat impression!

sonmi 2021-04-30 20:45

@vknauss, @peculiarcarrot, @blondeman, @brandon-orden Thx for these kind comments!! I was not very satisfied with my entry, cause its far away from being in a finished state. But u cool people gave me some motivation to maybe finish it and then repost it ;) I just played and voted ur games and it always surprises me how diverse most of the entries are (like digging for pizza ingredients) XD

jormarysky 2021-05-02 17:06

(Psst, write on this page that you have web build there too, almost skipped this one because thought I have to download project file)

jormarysky 2021-05-02 17:12

Idea is not bad, there just is not yet much to do. Depth perception is bit off, lasers should extend to floor tile they are on. Also I killed captain but still saved him.

tengusheath 2021-05-05 04:03

Very short. I like the 3D pixel sprites.

prof-suarez 2021-05-06 05:12

Great Concept. Great Art Style. Keep building on it!

retrome 2021-05-11 17:04

Interesting concept of guarding! Nice graphics style.

Some remarks: 1. Sometimes it is hard to determine on which line The Captain and beams are. Expectation: shadows or other landmarks can be used to determine distance to the objects. 2. Game is pretty short. Expectation: game contains more levels and variability. 3. You can win after loosing The Captain. Expectation: game restarts after loosing The Captain.

Nice entry!

mattwoelk 2021-05-15 23:16

I love the pixel art in 3D space! (As you can probably tell from my previous submission ;)) Nice colour palette too. The combination of grid-based movement with real-time obstacles is fresh.

alprog 2021-05-16 11:29

Incredible short one :D