firetwoonenine 2022-04-05 03:16
would be a 7/10, but then I found the toilet minigame
now it's 8/10, well done. I need 3 more on my desk by Friday.
Foon → Ludum Dare Explorer → LD50 → On Company Time
By aevek, bongard22, rhoka, keenan.wulff, enzar17, WaylandTheSmith, drsnowdude, irishmochi, zhennaperks and Boobsonthemoon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 451 | 3.71 | 33 | |
| Fun | 540 | 3.51 | 32 | |
| Innovation | 406 | 3.58 | 33 | |
| Theme | 611 | 3.72 | 33 | |
| Graphics | 492 | 3.88 | 33 | |
| Humor | 128 | 4.00 | 33 | |
| Mood | 680 | 3.48 | 32 |
would be a 7/10, but then I found the toilet minigame
now it's 8/10, well done. I need 3 more on my desk by Friday.
I love the art in this game! There's so much visual detail and yet it's all very readable and ties together really nice. The minigames are easy to pick up and play, the sense of humor is delightful and it's an overall, really polished entry!
Is it ironic if I play this while at work? :P
In all seriousness though, I love the minigames. There's a good level of polish in this game!
Solid. Rich in content. The lines after you finish a minigame are actually in context. All in all quite polished. Certainly had a lot of fun :laughing:
you had me at taking a dump in a video game. I've lived the dream. check out my full review at https://www.twitch.tv/scalphamission
Love that the tutorial is a slide presentation. This game was just charming haha! It had me chuckling the whole way through. Great art style, funny minigames. I don't know if I broke something at the end, but the buttons (like the end screen and settings menu) stopped showing text!
Guys I'm not sure it's legal to secretly film me at work and make a video game about it...
The production quality is ridiculously high here. I'm not sure how you guys throw together such detailed environments so fast during a jam!
I was a little confused at first, the power point is a bit of an information dump. But I got the gist and the gameplay was intuitive enough to where I figured out what was going on pretty quickly (not before missing a work task though). Second playthrough I was much more optimized. The buzz words thrown around after the minigames are the perfect cherry on top.
I have to say though... anyone who poops several times within a few minutes and has to be careful not to pass out each time might need to get that checked out :laughing:
I like the premise and the modeled office environment. Some parts of the actual gameplay/UI were a bit confusing, though. It took me a while to notice the grey circles indicating where to click, since they're not very high-contrast relative to everything else. I kept trying to click in the middle of the purple decreasing-time-ring-thing, which I assumed referred to something in the middle of the circle, not below it.
Some of the minigames took a few tries to figure out what I was supposed to do. I guess it's hard to avoid that, though, since you can't really put a tutorial at the beginning of each minigame. In any case, I always find minigame-based jam entries impressive since it seems like a lot of content to fit in during the short time frame.
I love it! I was confused at first by the "work" minigame, i thought it was showing me a sequence of keys to match and was maybe just not drawing the letters properly so i sat there for a while before I realized it literally just wanted me to MASH keys. I found a pretty good loop you can take almost forever, the trash can minigame gives a TON of time for a very quick, easy to repeat action, so just going between any of the others and trash you can keep the bar pretty high!
I think the tutorial would work better if you had seen the office before. Because i jumped straight into the tedious work stuff instead of wasting company time at the minigames.
Navigating the "overworld" could be a tiny bit faster for my taste but its not too bad. The minigames are pretty hat or miss in how fun they are. Im not a fan of the button mashing type games but to come up with novel ideas in that short of a time is hard.
The graphics are really good and the office has some cute details. The theme implementation is unique but could be a bit more straight forward imo. I like that you could adjust the sound levels and the audio in general.
the graphics are amazing with lots of detail and a really coherent feel. and we laughed a lot playing it. class job!
Great game! I liked all the microgames, throwing the paper was my favorite. I'm impressed by the level of polish in such a short time frame. Nice work!
really cool and inovative, i like all minigame, is too short !
This was fun :) Cool music, nice little games - especially coffee and trash bucket :)
Whadduuuup rhoka and crew! :raised_hands:
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=00h41m51s)
Wonderful visuals and polish as always. I love how much personality y'all are able to pack into your games, well done!
Funny game overall. Thanks for releasing a linux version, many devs only submit windows builds leaving part of the community no way to actually play and rate their titles. I like the art style and the humor. I noticed some pathfinding and/or collision issues (e.g. the character moving through copy machines) but thats just cosmetic. There were some other smaller bugs (pencil sharpener particles just being white quads, the circular progress bar of the work minigame showing up in other screens, etc.) but none of them were game breaking. Solid game, keep it up!
Nice
Nice game! I love the art. Good job :thumbsup:
This one made me laugh a lot! I think the poorly played saxophone soundtrack helped a lot with the mood and making a silly atmosphere.
I think the only feedback I have for the team is a bit more work on player onboarding. Some parts were great, like the pencil sharpening, trash throw, and coffee all had prompts on the screen telling me what button to push. I'm embarrassed to say though that it took me a few trips to the bathroom to understand what I was supposed to do. I had no prompt there (maybe a bug?) and honestly thought it might have been intended that I just sit there and wait it out.
Try to think about how the dumbest player (me) would approach the game. Is it possible to misinterpret, is it super obvious what to do, etc.
I'm impressed how many little details you guys threw in there, tiny little models that are tucked away, but really made it feel like I was playing in an office. A lot of games give off the feeling that the environment is a result of the type of game that the developers wanted to make. This one felt like you all stumbled upon a real office and decided to make a game in there. Super immersive.
The new office simulator! You should add a boss feature. He would run through the office and you have to be careful not to get caught doing some nonsense. ;)
Lots of stuff going on. Everything looks great. I like the guy's green shirt.
Appealing concept bros.
Love the team intro sequence and start menu! Some of the minigames I found initially a little confusing but was able to figure it out after doing it a few times over. Art style was simple, colorful, and fun! I saw someone mention a boss feature. I second that lol would've been extra funny trying to actively avoid and angry boss or something.
Sometimes I feel like I worked all day, but it was completely unproductive and inefficient. Like I just sat around doing nothing all day.
You know, I used to have something like that too. I could work very long hours, but I don't feel like I've really done anything for the company. Now I try to use various software, crm, new technologies on this link https://www.alphaservesp.com/products/atlassian/power-bi/ in order to do more, analyze more data quickly and efficiently, and so on. For example, when I started using Jira, I was forced to find specialists to expand my capabilities and help with data export.