FoonLudum Dare ExplorerLD48 → Microchip

Microchip

By jcl813

View on ldjam.com

CategoryRankScoreCount
Overall3.707
Fun3.507
Innovation2.907
Theme3.107
Graphics3.907
Audio2.507
Humor3.407
Mood3.207

Comments

advay 2021-04-27 13:02

Simple yet nice game. Love the particles in the background. How does it fit the theme "deeper and deeper"? And adding a small particle burst when a bullet collides with a virus would make it fun. Love the pixel art. I can hold "x" and i get a machine gun sort of effect. If that is not intended you can change it in your next update. Lol i too made a game with the virus as the central idea XD

leonvano 2021-04-27 17:37

Doesn't really fit the theme, but I'm glad to see a pico 8 game :)

hydrogen8 2021-04-27 21:33

Cool game! The graphics are beautiful, but the gameplay gets a bit stale quickly - maybe another weapon would've added a bit more variety? Overall, though, it's a pretty fun, very polished-looking game ^^

raptor851 2021-05-01 04:42

Pretty simple game, didn't really see anything besides the one enemy, and went pretty slowly. I think it fits the theme ok, a good start but a little to unfinished to really be fun.

chris1919 2021-05-10 04:37

It's a really funny premise. I think it fits the theme well. I think the gameplay could've used something to make it more interesting. I found it hard to die. I played until I hit 1000 points. I figured that was enough and my fingers kinda hurt. Maybe adding a cooldown to the gun would force the player to be more precise and keep them from spamming the shoot button. That would make it more tense when there are more enemies on screen and also save the player's fingers from hurting. There's plenty of other mechanics that could get added, but they probably would take too long to implement within the game jam.

Any kind of music would've helped too. Even just a drum beat or bass line. There's some solid YouTube videos about making some simple Pico8 music in a surprisingly short amount of time.

Also, I just read the first comment and realized I could've been holding the shoot button the whole time :face_palm: I was too inpatient and didn't hold shoot long enough to realize it starts shooting faster eventually.