FoonLudum Dare ExplorerLD56 → Little Friends

Little Friends

By bearcage, jver422 and dpb

View on ldjam.com

CategoryRankScoreCount
Overall5283.5723
Fun7043.2123
Innovation5003.3523
Theme1624.1423
Humor4443.2022
Mood4233.6522

Comments

pachino55 2024-10-08 03:25

Chill vibe, had fun

jbartelsson 2024-10-08 03:25

Nice Music and SFX :)

jared-saizdelamora 2024-10-08 03:26

This was really cool. Absolutely top notch vibes, and pretty intuitive once you get a hold of how to select the little griblies and assign them. Really great job.

ruruie 2024-10-08 06:55

This is really cute!

It wasn't immediately clear to me how the reclassing mechanic worked. Originally I thought it was tending to the flower with a pitchwork. XD

juutis 2024-10-08 07:59

Wow, what an ambitious entry. It always takes a special kind of crazy to go for an RTS in a game jam. :grin: But you actually managed to pull it off! Hats off to you guys!

There's a lot to love here. The overall mood is very nice and the little friends are adorable.

However, the game was a bit hard to understand at first. It took me a good while to figure out how to turn my units into axe men. There was no indication that the flower was interactable. Also, I think a minimap would help a lot. The view is kinda small and I got lost quite a few times after panning the camera too far away from the base. The vastness of the level was also problematic sometimes when I would hear one of my units get eaten but I would have no idea where that happened.

Once I figured out the main mechanics of the game I found the winning strategy to be using single units to lure the bad guys into spots where they would get stuck and then just roam freely with my workers. :grin:

The game also crashed for me once after cutting down the first big tree. Dunno really what happened. Everything froze except the music kept playing. :shrug:

emmagsmith 2024-10-08 09:02

The game concept is really cute. I couldn't totally figure out how to guide the little guys but I had fun playing around with it!

matt-swieboda 2024-10-08 19:02

nice work! was really easy to select units. one thing it was a little less obvious the flowers (and main plant) could switch the unit types. Maybe an icon of the axe, or rock pick, or berry, by that flower or main plant could have helped me to understand quicker. Path finding was great! Those big pesky blobs were eating so many of my friends! Ha maybe having an attack friend would be good addition

spacecadet 2024-10-08 20:45

I really enjoyed the overall feel of the game and it fits really well to the theme. It wasn't exactly clear for me either what I was supposed to do in the game or the mechanics worked.

rickyokita 2024-10-08 22:19

The bgm is so relaxing. However I am a bit confusing on the gameplay (not visually showing the HP bar, and damage, not quite sure the objective at first)

vary 2024-10-09 01:41

Really nice entry! As others have said, it was unclear that the second flower that spawns is interactable for class change, but once that's done the game is quite solid. The music is relaxing, but I found the attack noises by the slimes quite jarring. I like that the player is able to zoom out to watch their workers, really feels like you're overseeing an ant colony :D

blackcat508 2024-10-09 04:23

very fun concept!

deercat 2024-10-10 13:44

Music was nice but the sfx was a bit annoying, I won(?) and game restarted with a new seed before I even was able to try what white flower does. I like how game informs you about the progress with the camera pan. Map is a bit big for what you can do in the game. Game got a bit laggy near the end

pimping 2024-10-10 17:24

The concept and gameplay for me are 10/10

lone-wolf 2024-10-10 18:46

Neat to see an RTS game. I was able to figure out how everything worked pretty quickly, and managed to win the game without too much trouble.

Since you decided to use third party sound it would have been nice to have a few more audio tracks, but the one you went with was still good.

A few bugs(?): - When selecting units it was confusing that the rectangular area that appears is the actual selection area, but the circles around the units would pop up outside of that area, making me think they were selected - You can send one unit off to lure all the monsters to a corner where they're too big to follow, pretty much removing them from the game since they will never change focus. - I think simply fixing this would have ruined the game for me, since it already took quite a lot of the same gameplay to harvest everything and win the game, and avoiding the monsters the way things currently are would have probably been pretty boring/tedious. I also liked that I was able to leverage my tiny size to outsmart the monsters, it added depth to the game's implementation of the theme. - Camera pan interrupted me a few times in the middle of monster-luring. It thankfully didn't get my luring unit killed but was still jarring. I'm going to botch this description but maybe instead of freezing the game and moving your camera it should pop up a camera view taking up a minimap-size portion of the screen showing the growth with an arrow pointing to your base - Things got a bit laggy (I'm on Firefox/Linux with an RX570) towards the end. Not really something I can complain about for a jam game but you might find it helpful to know you were pushing your engine limits.

Other than that, nice work! This was a fun game.