locksmitharmy 2024-04-15 21:18
OMG I love it. Instead of phasmophobia (where you find what ghost to remove) you get to go and figure out the best ghost to place... its wonderful, great work.
Foon → Ludum Dare Explorer → LD55 → Phasmophile
By joschino and BrickBrain
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1047 | 3.11 | 24 | |
| Fun | 1145 | 2.68 | 24 | |
| Innovation | 631 | 3.31 | 24 | |
| Theme | 517 | 3.75 | 24 | |
| Graphics | 1007 | 2.79 | 24 | |
| Audio | 740 | 2.57 | 22 | |
| Humor | 446 | 3.27 | 22 | |
| Mood | 879 | 3.25 | 24 |
OMG I love it. Instead of phasmophobia (where you find what ghost to remove) you get to go and figure out the best ghost to place... its wonderful, great work.
Honestly I love this. Please let us sprint though! And maybe give us a flashlight too, it gets too dark sometimes!
This is sweet! But for me the sensitivity was very high
The mouse sense!
Since mouse sensitivity seems a bit to high we updated the itch build with a very basic mouse sens slider in the "How to". So if the base sens is to high pls check out the itch version. :)
The ghost descriptions gave me a good laugh. Love the concept!
Mouse sensitivity just seemed a little lop-sided between the camera movement and the cursor movement. The idea was really cool, but initially I couldn't figure out what "in the correct order on the corners of the pentagram" meant. Eventually I figured it out, and I was super shook by the ghostie. Great job overall, even with the little rough edges!
I really like the underlying idea. It has quite potential for further development. Good job!
It's kind of like reverse ghostbusters :joy: It was hard beyond trial and error to determine the right ordering around the pentagram. Overall great work! Keep on making games :smile:
Super immersive! Props for pulling off the 3D aspect within the jam's timeframe; that's no small feat. Clever spin on Phasmophobia with the title and gameplay.
Where. Is. Johnnyboy?!
Nice 3D looks! Keep making games!