Impending Doom of a Thousand Kitties by RalfZ 2022-10-05T02:30:27Z
More Cats! NICE! Would love to see a ending scene / Game over scene full of catsss! Pixel cat the best!
Foon → Ludum Dare Explorer → Users → shiro-white
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Call It A Day | jam | 159 | 3.95 | 3.54 | 3.46 | 3.97 | 4.51 | 4.09 | 3.62 | 3.98 |
More Cats! NICE! Would love to see a ending scene / Game over scene full of catsss! Pixel cat the best!
It reminds me one of the idea when preparing for "Harvest"!
Cute Crab Music and Donut caught me here HAHA. I stuck at Level2 and misunderstood by 2 unpushable boxs. But overall i enjoyed the theme.
Everything looks good to me! kiting mobs and them charge with a Beam Laser feels juicy! Would love to see more effects on the ghost buster!
@100th-coin Huge thanks for the feedback! Dude You are awesome! We couldn't even reach Level 16 even we are the guys who build it. Appreciated for the honest playthough that help us understand which part failed to present. <33 BEST!
Nice ThumbNail and I could see the efforts on the level design! Good Job!
Frog of satisfaction! Always good to have more froggy friends! I loved how they smile when they are bathing in the water. Also Water Splash and SFX details are nice! Player movement feels draggy and slow, other than that everything looks good to me! Our Game based on pickUp and throw feature as well! I bet Grimmy can get along with your froggy :D.
Smooth Control,Amazing game pace and rhythm. stylish art. Very Good one!
Amazing mechanics, I liked the idea of having drawbacks when spamming leftclick. It makes Pathfinding strategical. Cute character also! Dead Scene so coool
Very appealing UI and color scheme. I encounter few bugs when the words stuck together. But overall enjoyed! Nice work!
Couldn't resist with the cat. So relexing and adorable.
Love the character design!! It surely has potential, especially in a sense of comedy! Some how it reminds me of Cuphead. would def love to see Fuse again in the future. I couldn't help myself when he starts to scream XDDD. Please also check out our entry! We took inspiration from Bomberman as well!
Art work, Intro Story, Ending scene are superb for sure! The paiting style along with the Audio reminds the vibe of my Fav game YoshiIsland, inside spooky house. I wasn't sure if its WebGL problem or not, there seems to be a little InputDelay. Somehow positioning myself precisely wasn't easy. But the Level Design did feel challenging which looks good to me!
Btw, borrowing the concept of Celetse. You could always speed up your respawn transition, that encourage players to retry instantly without too much frustration. Especially with a game with Traps and difficulty!
I do see the mechanics of wallJumping that feels exaclty like Classic GBA Game RockMan Zero which is great! I suggest to add a animation state / VFX to tell players they are wallClimbing. Overall I enjoyed your game! A solid craft for a 72hrs work!
Thickk Beam. The enemy projectile feels hard to dodge. Overall it feels pretty fun ;D
I could not see the clue for few levels. But I managed to complete the game in few mins! Everything looks good to me!
Clever Idea! Applying 10 seconds to Ageing, at the same time giving character story with the system. Interesting one!
Did feel the slimyness of the cat~ I finished it under 5mins. Would be nice to have coyote Jump to help players buffer that input and reaction. Cute Catty!!