davirtuoso 2022-10-04 12:50
Interesting use of the theme - I particularly like that each time you age you have a different skillset. Surprisingly challenging at times too. Great job
Foon → Ludum Dare Explorer → LD51 → 10 seconds old
By theekinnox and Senshi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 819 | 3.27 | 22 | |
| Fun | 896 | 3.02 | 22 | |
| Innovation | 531 | 3.37 | 22 | |
| Theme | 400 | 3.85 | 22 | |
| Graphics | 846 | 3.18 | 21 | |
| Humor | 381 | 3.21 | 21 |
Interesting use of the theme - I particularly like that each time you age you have a different skillset. Surprisingly challenging at times too. Great job
Intresting game design well done ! My personnal best is room 5 !
Very cool take on the theme! I enjoyed discovering the different move sets as you age - though I would have appreciated some kind of tutorial as I struggled a bit to work out how to play at first. I also found that the exits to the rooms were a little hard to see, the textures were a bit similar and sometimes obscured by the HUD overlay.
Clever Idea! Applying 10 seconds to Ageing, at the same time giving character story with the system. Interesting one!
I really liked the idea, it's fun, smart and awesome. A little hard to get which new stats and abilities you have every new decade. Anyway the game is really cool!
The different ages are unique so that was cool to see. Too bad most of the abilities seem to be useless haha! Maybe this is a commentary on life? Interesting take on the theme
I liked the idea of the game, what is more, the colour Palette you have chosenš¤©
Great use of the theme!
Interesting use of the theme, well executed. My only suggestion would be making it clearer what each age's ability does.
Very interesting use of the theme! Some of the rooms were frustrating where you would spawn into a bunch of bullets and immediately die :sweat_smile: great entry overall, keep on making games!
I really like the way the theme was implemented, the different character sprites were really cute! I liked all the different abilities and it was really interesting to go between ages to fight things. Also the sound the baby makes it really adorable! Overall, really well done!
Cool concept! Loved how each stage of life had some humor in it, especially the baby sound effect. But...why, oh why, do I get stunned when I age up?
I also wish that de-aging was handled differently. As cute as the baby was, I was annoyed at having to revert back to it repeatedly. I would much rather de-aging be a choice rather than being forced to do it whenever I change rooms. Perhaps a de-aging power-up appears in the middle whenever you clear a room? Then, I'm making a risk assessment - if I don't de-age, can I clear the next room before dying of old age?