FoonLudum Dare ExplorerLD44 → Spare Life

Spare Life

By colin-misbach

View on ldjam.com

CategoryRankScoreCount
Overall6223.3621
Fun2893.5721
Innovation6543.0020
Theme9332.8620
Graphics8343.0221
Audio5782.8421
Mood8502.9120

Comments

2019-04-30 03:26

Awesome! I like the power jumps, and the grenade launcher is the best.

synystercola 2019-04-30 04:47

Clever use of the theme. I like the concept of trading abilities for more allies. The aiming was a bit finicky, but other than that I had a lot of fun! :)

carlsonandpeeters 2019-04-30 05:11

Nice stuff! I like how you amass a big group of friends by the end. I wish I could shoot behind me though.

yinian 2019-04-30 06:38

Great idea. It's interesting to play. I can only shoot in the direction I'm facing. It gives me a little time to adjust. The design of all kinds of interesting guns is great. What's wrong is that the process is too short. I haven't played enough.

colin-misbach 2019-04-30 17:21

Thanks for playing @synystercola, @carlsonandpeeters, and @yinian! I guess it's pretty apparent that the mechanic of only being able to shoot in your direction wasn't the best design choice. I probably just got too used to it during development.

I'm glad you guys liked it! Thanks for the feedback!

nico-the-pro 2019-04-30 18:09

Why don't you include the linux download link into itch.io for simplicity? Google drive is not the best way to share binaries.

nico-the-pro 2019-04-30 18:16

Nice job, pretty fun game! I don't know if this was supposed to happen, but at some point I just died and my body never reappeared, I only was able to move my gun that was on the ground... pretty weird. Liked the concept a lot :D

colin-misbach 2019-05-01 01:38

Thanks @nico-the-pro, I updated the itch.io site to include the Linux build as well. I didn't know it supported multiple files, whoops.

I found that bug my first playtest after publish. It should probably fix if you were to die again. Yea it is a pretty funny bug.

I'm glad you liked the concept. I was really motivated by it. But I definitely think I over-scoped.

I appreciate the feedback!

hbocao 2019-05-01 12:32

Cool entry! Like other people said, it was kinda weird to shoot only from the direction you're facing. I jump into a "hole" and the got a "Well played" screen. Was that the end?

wesxdz 2019-05-01 14:08

Hey nice game! I liked the ally concept and being able to swap out guns. I'm not sure the sacrifice of ability to gain allies made sense given how fast the respawn and unclear the health status was, but the idea is interesting.

colin-misbach 2019-05-01 15:47

@hbocao Yep that's the end. I wish I had more time to flesh out the level and add more variation to the tiles and just make it longer in general. Thanks for playing!

colin-misbach 2019-05-01 15:54

@wesxdz Yea the fast respawn was mostly there to prevent getting annoyed when you die too much. I realize it adds some design issues. Your allies you pick up can die permanently, so I thought of it more as "keep your buddies alive".

Thanks! P.S. nice avatar :v:

aterlamia 2019-05-03 18:45

I like the idea and it was well worked out, i would have liked to see my life however not i had no idea when i died. ALso a small description of the weapons maybe, i had no idea what the first energy weapon was and if it even worked or not as the other players basically killed the enemies when i used that weapon. To bad it finished so soon

barret 2019-05-04 04:39

I tried using an xbox one controler at first but I think maybe the game is designed for mouse and keyboard so once I switched to that I knew what I was doing.

I didn't really notice what abilities I was losing but I did have fun with all the different weapon types and was especially cool that you could interact with the grenades and kick them around. I had fun blowing up the enemies and killing them haha. The guns felt powerful.

colin-misbach 2019-05-08 13:43

@aterlamia Yea I realized that I didn't give any way for the player to know when they died. That's mostly why I just instantly re-spawn them at that position.

Some of the guns could definitely be hard to understand, but I do like the concept of your buddies helping you out when you try to figure them out.

I'm also very sad I didn't have more time to build a longer level.

Thanks!

colin-misbach 2019-05-08 13:47

@barret I didn't configure the controls properly to an xbox controller (I don't really have one to test with), that's why it really only works with keyboard and mouse, and a switch pro controller.

Mostly the abilities you lost were debuffs (like slower speed, or shorter jump), but I guess it would be helpful to have some text go with the icons.

I'm really happy you had fun with the guns. Those are my pride and joy and I spent most of the time working on them.

Thanks for playing!

wiredoverload 2019-05-09 03:44

I really enjoyed using the guns and looking at the shot effects in your game, although the quality of those makes the rest of the game a bit sad in comparison. One nitpick I have is that none of the sacrificed abilities really directly affect the actual gameplay, and you could get through the entire thing without actually realizing what all had been given away. Additionally because you are always given a weapon at the exact same time as you lose an ability, it could be confusing whether the fact you can't aim is a result of the weapon or loss of ability. Overall great game and a better base for something even larger!

r2d48 2019-05-20 12:21

I didn't see any sacrifice in my abilities... Maybe I wasn't using these abilities, or didn't required them. Add some graphics animations and a boss to improve the game. Good Guns design