FoonLudum Dare ExplorerLD47 → The Last Henchman

The Last Henchman

By yoni

View on ldjam.com

CategoryRankScoreCount
Overall9373.4023
Fun8673.2823
Innovation7823.3522
Theme14272.8522
Graphics11293.1923
Audio3923.6522
Humor174.4024
Mood7053.4723

Comments

adriankrawczyk 2020-10-05 23:25

Interesting, i like it.

yamo-the-lucky 2020-10-05 23:28

voice over is amazing

lin-vale-media 2020-10-05 23:29

love the voiceover

azsteak 2020-10-05 23:33

I really like the idea ! Playing random henchman number 941 in a spy universe. The game is really hard though, can't win the first level the leggit way :(. btw, pretty funny game !

130n35 2020-10-05 23:40

Quite a simple game concept, but the universe though, love it ahah. Nice job at finding this idea of playing the henchman !

hoolop 2020-10-05 23:43

Very fun concept, so crazy I like it !

j0ye 2020-10-16 09:45

I think the eels are very under powered. Maybe if the hose had been longer, the game would have felt more tactical and less constraint by its own concept. But you definitely get 5/5 for humor. Very funny and well-made.

mar3k 2020-10-16 09:54

Awesome game! I love the humor in it and how you adapted to the theme. Well done.

future-labs-unlimited 2020-10-21 15:34

A clear 5/5 in the sadly non-existing intro category! :D The game itself is fun too, but I'm just too bad at it to get to the second level. Maybe a health bar instead of instakill would be a good idea (at least for me).

flying-dog-fish 2020-10-21 17:41

Very funny idea and great intro! Game is rather hard because of the aiming. I think mouse controls could work better.

jvdwijk 2020-10-21 20:22

This was very nice! Loved the looping around the tank mechanic. Very well designed!

papaver 2020-10-24 21:49

What a weird and funny concept & story behind the game! :smile: The intro and the voice acting are hilarious! The sound for shooting a (single) fish was also really funny, but somehow also a bit annoying. :wink:

The strange way of moving and aiming takes a while to get used to. Walking while dragging the tank is soooo slow, and you're so vulnerable while doing that! So I left the eels-upgrades for what they were after a while.

I felt that the diagonal bullets were really hard to dodge, since from the side the player is a way bigger target. Also, the diagonal moving enemies seemed to move faster. I found it annoying that the bullets fly through the tanks, so I couldn't hide there. :wink:

I was really struggling with shooting, there seems to be something funny with timing there. I missed something that showed how much time I had to wait until I could shoot again. At first I thought the cooldown time was just very long, since hitting the spacebar to soon wouldn't shoot another fish for a while (I could only fire my second fish once the first fish was gone). Then I tried hitting the spacebar reeeeally short and fast after each other, and saw some improvements, nut not regular. Then, not believing it would work, I hold the spacebar. Ahaaaa! This continuous shooting made the game way more playable :sweat_smile: (but the music is less hearable now...). So in the end, my strategy was just continuous shooting, while zigzagging from left to right and back on top of my shark tank.

I enjoyed the different music and graphics for each level. Well done. :)